12-16-2025 Update
December 17, 2025Heroes
Billy
4 changes- ▼Health regen reduced from 3 to 2.532.5
- –Blasted non-player effectiveness reduced from 35% to 25%35%25%
- –Blasted light melee effectiveness reduced from 50% to 40%50%40%
- –Chain Gang will now break slightly faster when target is out of LOS
Dynamo
2 changes- ▼Kinetic Pulse spirit scaling range reduced from 0.2 to 0.10.20.1
- ▼Health regen reduced from 2.5 to 1.752.51.75
Lady Geist
3 changes- ▼Stamina dash distance moved to bucket 3 (slower)
- ▲Essence Bomb self damage spirit scaling reduced from 1.6 to 1.81.61.8
- ▼Malice self damage increased from 7% to 9%7%9%
Mirage
6 changes- ▼Move speed reduced by 0.2
- ▼Bullet damage per boon reduced from 0.616 to 0.50.620.5
- ▼Djinn's Mark cooldown increased from 2.5s to 2.6s2.5s2.6s
- ▼Djinn's Mark max range from 45m to 40m45m40m
- ▼Traveler cooldown increased from 145s to 155s145s155s
- ▲Traveler T1 cooldown from -25s to -35s-25s-35s
- ▼BarrageWalker Rocket Barrage radius reduced from 6m to 5m6m5m
Shiv
4 changes- ▼Bloodletting deferred damage reduced from 30% to 25%30%25%
- ▲Bloodletting T2 deferred damage increased from 10% to 15%10%15%
- –Rage buildup rate reduced by 6%
- ▼Killing Blow cast range reduced from 15m to 13m15m13m
Vindicta
1 change- ▼Assassinate T2 reduced from +90 Max Bonus Damage to 80
Wraith
2 changes- ▼Sprint speed spirit power scaling reduced from 0.6 to 0.50.60.5
- ▼Bullet damage per boon reduced from 0.17 to 0.140.170.14
Items
Weapon
Blood Tribute
Weapon1 change- ▼Move speed reduced from 2.25 to 22.252
Burst Fire
Weapon1 change- ▼Move speed reduced from 1.5 to 1.251.51.25
Crippling Headshot
Weapon1 change- ▲Bullet and Spirit Resist reduction from -18% to -16%-18%-16%
Cultist Sacrifice
Weapon1 change- ▼Cooldown increased from 260s to 270s260s270s
Fleetfoot
Weapon2 changes- ▼Move speed reduced from 3.5 to 3.253.53.25
- ▼Active slow resist reduced from 40% to 35%40%35%
Frenzy
Weapon2 changes- ▼Move speed reduced from 1 to 0.7510.75
- ▼Active move speed reduced from 3 to 2.532.5
Headhunter
Weapon1 change- ▼Move speed reduced from 2 to 1.7521.75
Heroic Aura
Weapon2 changes- ▼Move speed reduced from 2.5 to 2.252.52.25
- –Sprint reduced from 2 to 1.521.5
Hunter's Aura
Weapon1 change- –Sprint reduced from 1 to 0.7510.75
Long Range
Weapon1 change- ▼Sprint reduced from 1 to 0.7510.75
Shadow Weave
Weapon1 change- –Sprint reduced from 2 to 1.521.5
Sharpshooter
Weapon1 change- –Sprint reduced from 1.5 to 11.51
Swift Striker
Weapon1 change- –Sprint reduced from 1 to 0.7510.75
Vitality
Colossus
Vitality2 changes- ▼Bonus Health reduced from +600 to +300600300
- ▲Now grants +15% Base Health
Counterspell
Vitality1 change- ▼Move speed reduced from 2 to 1.7521.75
Divine Barrier
Vitality1 change- ▼Move speed reduced from 3 to 2.7532.75
Enduring Speed
Vitality1 change- ▼Move speed reduced from 2.25 to 2.02.252
Fortitude
Vitality1 change- ▼Move speed reduced from 1.5 to 1.251.51.25
Guardian Ward
Vitality1 change- ▼Move speed reduced from 3 to 2.7532.75
Healing Tempo
Vitality1 change- ▼Move speed reduced from 1.5 to 1.251.51.25
Juggernaut
Vitality1 change- ▼Move speed reduced from 2.25 to 22.252
Majestic Leap
Vitality2 changes- ▼Cooldown increased from 34s to 45s34s45s
- –Barrier scaling per boon reduced from 10 to 8108
Rescue Beam
Vitality1 change- –Sprint reduced from 1 to 0.7510.75
Siphon Bullets
Vitality1 change- ▼Cooldown increased from 0.8s to 1.2s0.8s1.2s
Spirit Shielding
Vitality1 change- ▼Move speed reduced from 1.75 to 1.51.751.5
Trophy Collector
Vitality1 change- –Sprint reduced from 2.2 to 2.02.22
Veil Walker
Vitality1 change- ▼Invis move speed reduced from 4 to 3.543.5
Weapon Shielding
Vitality1 change- ▼Move speed reduced from 1.75 to 1.51.751.5
Spirit
Disarming Hex
Spirit1 change- –Sprint reduced from 1 to 0.7510.75
Ethereal Shift
Spirit1 change- ▼Move speed reduced from 3 to 2.532.5
Focus Lens
Spirit1 change- ▲Spirit Resist reduction reduced from -12% to -9% (affects Spirit Sap)-12%-9%
Lightning Scroll
Spirit1 change- –Sprint reduced from 1 to 0.7510.75
Mystic Slow
Spirit1 change- –Sprint reduced from 1 to 0.7510.75
Radiant Regeneration
Spirit1 change- ▼Move speed reduced from 2 to 1.7521.75
Rapid Recharge
Spirit1 change- –Rapid Recharge Charged Ability Spirit reduced from 20 to 162016
Spirit Snatch
Spirit1 change- ▼Spirit Resist steal reduced from 15% to 12%15%12%
Surge of Power
Spirit2 changes- ▼Move speed reduced from 2 to 1.7521.75
- –Surge of Power Imbued Ability Spirit reduced from 28 to 242824
Tankbuster
Spirit2 changes- –Changed from doing % of Max Health to a % of Current Health
- ▲Damage dealt increased from 5% to 7.5%5%7.5%
Vortex Web
Spirit1 change- –Sprint reduced from 1 to 0.7510.75
General
General
Map, matchmaking, and other changes47 changes- –Move Speed bonuses now stack diminishingly
- ▼Base move speed reduced by 0.1 (except for heroes lower than 6.5)
- ▼Heroes with move speed spirit scaling have the values reduced by 40%
- –Updated move speed values on items:
- ▼[p]- Active Reload: Move speed reduced from 1 to 0.7510.75
- ▼Backstabber: Move speed reduced from 1.75 to 1.51.751.5
- ▼Debuff Remover: Move speed reduced from 2.5 to 2.252.52.25
- –Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3
- ▼Base sprint speed reduced by 0.4
- –Updated sprint values on items:
- –[p]- Sprint Boots: Sprint reduced from 2.2 to 2.02.22
- ▼Bonus Health on all Weapon and Spirit items is reduced by ~25
- –Vitality investment tree bonuses changed from a % of base health to a fixed amount (from +8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400)
- –Spirit investment tree 4.8k bonus reduced from 45 to 384538
- ▼Trooper bounty reduced by 12%
- ▲Shrines health increased from 3000 to 700030007000
- ▲Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)
- ▲Medic orbs now heals allied troopers 30% more
- –Medic orbs regen on allied troopers is now applied over 8s instead of 2s
- –Medic Trooper HP increased from 260 to 350 (default trooper is 300)260350
- ▲Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35)3545
- ▲Medic Troopers attack range vs troopers and players increased by +5m over the default
- ▲Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min)18m26m
- ▲Urn: Bounty increased from 700 + 230/min to 1300 + 230/min
- ▲Urn: Comeback bounty now gives more souls
- ▲Urn: Bullet and Spirit resist for carrier increased from 30% to 50%30%50%
- ▲Urn: Bonus bounty for carrier increased from 25% to 35%25%35%
- ▲Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills
- ▲Increased portion of the bounty the killer gets relative to the assist portion
- –Increased comeback bounties for losing team a bit
- –Getting hit while on Jump Pad during the window now deals 15% max hp damage
- –Neutral HP reduced by 20%
- –Neutral HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards)
- ▲Neutrals spirit resistance increased by 5%
- ▼Sinner's Sacrifice bounty reduced by 10%
- –Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute).
- –There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is:
- –[p]1x Small Camp: 77s
- –2x Medium Camps: 163s
- –1x Hard Camp: 193s
- –4x Medium Camps: 230s
- –2x Hard Camps: 263s
- –1x Hard Camp + 3x Medium Camps: 270s
- –2x Hard Camp + 6x Medium Camps: 354s
- –Fixed a bug causing AP Rounds to reduce damage on targets with negative resist
- ▲When Armor Piercing Rounds Proc's, Plated Armor can no longer stop the Proc'd Bullet.
- –Fixed Curse dispelling targets with Unstoppable state