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12-16-2025 Update

December 17, 2025
ForumView source ↗8 heroes · 39 items · 116 changes

Heroes

Billy

4 changes
  • Health regen reduced from 3 to 2.532.5
  • Blasted non-player effectiveness reduced from 35% to 25%35%25%
  • Blasted light melee effectiveness reduced from 50% to 40%50%40%
  • Chain Gang will now break slightly faster when target is out of LOS

Dynamo

2 changes
  • Kinetic Pulse spirit scaling range reduced from 0.2 to 0.10.20.1
  • Health regen reduced from 2.5 to 1.752.51.75

Lady Geist

3 changes
  • Stamina dash distance moved to bucket 3 (slower)
  • Essence Bomb self damage spirit scaling reduced from 1.6 to 1.81.61.8
  • Malice self damage increased from 7% to 9%7%9%

Mirage

6 changes
  • Move speed reduced by 0.2
  • Bullet damage per boon reduced from 0.616 to 0.50.620.5
  • Djinn's Mark cooldown increased from 2.5s to 2.6s2.5s2.6s
  • Djinn's Mark max range from 45m to 40m45m40m
  • Traveler cooldown increased from 145s to 155s145s155s
  • Traveler T1 cooldown from -25s to -35s-25s-35s

Pocket

1 change
  • BarrageWalker Rocket Barrage radius reduced from 6m to 5m6m5m

Shiv

4 changes
  • Bloodletting deferred damage reduced from 30% to 25%30%25%
  • Bloodletting T2 deferred damage increased from 10% to 15%10%15%
  • Rage buildup rate reduced by 6%
  • Killing Blow cast range reduced from 15m to 13m15m13m

Vindicta

1 change
  • Assassinate T2 reduced from +90 Max Bonus Damage to 80

Wraith

2 changes
  • Sprint speed spirit power scaling reduced from 0.6 to 0.50.60.5
  • Bullet damage per boon reduced from 0.17 to 0.140.170.14

Items

Weapon

Blood Tribute

Weapon1 change
  • Move speed reduced from 2.25 to 2​2.252

Burst Fire

Weapon1 change
  • Move speed reduced from 1.5 to 1.25​1.51.25

Crippling Headshot

Weapon1 change
  • Bullet and Spirit Resist reduction from -18% to -16%-18%-16%

Cultist Sacrifice

Weapon1 change
  • Cooldown increased from 260s to 270s260s270s

Fleetfoot

Weapon2 changes
  • Move speed reduced from 3.5 to 3.25​3.53.25
  • Active slow resist reduced from 40% to 35%40%35%

Frenzy

Weapon2 changes
  • Move speed reduced from 1 to 0.75​10.75
  • Active move speed reduced from 3 to 2.5​32.5

Headhunter

Weapon1 change
  • Move speed reduced from 2 to 1.75​21.75

Heroic Aura

Weapon2 changes
  • Move speed reduced from 2.5 to 2.25​2.52.25
  • Sprint reduced from 2 to 1.5​21.5

Hunter's Aura

Weapon1 change
  • Sprint reduced from 1 to 0.75​10.75

Long Range

Weapon1 change
  • Sprint reduced from 1 to 0.75​10.75

Shadow Weave

Weapon1 change
  • Sprint reduced from 2 to 1.5​21.5

Sharpshooter

Weapon1 change
  • Sprint reduced from 1.5 to 1​1.51

Swift Striker

Weapon1 change
  • Sprint reduced from 1 to 0.75​10.75

Vitality

Colossus

Vitality2 changes
  • Bonus Health reduced from +600 to +300600300
  • Now grants +15% Base Health

Counterspell

Vitality1 change
  • Move speed reduced from 2 to 1.75​21.75

Divine Barrier

Vitality1 change
  • Move speed reduced from 3 to 2.75​32.75

Enduring Speed

Vitality1 change
  • Move speed reduced from 2.25 to 2.0​2.252

Fortitude

Vitality1 change
  • Move speed reduced from 1.5 to 1.25​1.51.25

Guardian Ward

Vitality1 change
  • Move speed reduced from 3 to 2.75​32.75

Healing Tempo

Vitality1 change
  • Move speed reduced from 1.5 to 1.25​1.51.25

Juggernaut

Vitality1 change
  • Move speed reduced from 2.25 to 2​2.252

Majestic Leap

Vitality2 changes
  • Cooldown increased from 34s to 45s34s45s
  • Barrier scaling per boon reduced from 10 to 8108

Rescue Beam

Vitality1 change
  • Sprint reduced from 1 to 0.75​10.75

Siphon Bullets

Vitality1 change
  • Cooldown increased from 0.8s to 1.2s0.8s1.2s

Spirit Shielding

Vitality1 change
  • Move speed reduced from 1.75 to 1.5​1.751.5

Trophy Collector

Vitality1 change
  • Sprint reduced from 2.2 to 2.0​2.22

Veil Walker

Vitality1 change
  • Invis move speed reduced from 4 to 3.5​43.5

Weapon Shielding

Vitality1 change
  • Move speed reduced from 1.75 to 1.5​1.751.5

Spirit

Disarming Hex

Spirit1 change
  • Sprint reduced from 1 to 0.75​10.75

Ethereal Shift

Spirit1 change
  • Move speed reduced from 3 to 2.5​32.5

Focus Lens

Spirit1 change
  • Spirit Resist reduction reduced from -12% to -9% (affects Spirit Sap)-12%-9%

Lightning Scroll

Spirit1 change
  • Sprint reduced from 1 to 0.75​10.75

Mystic Slow

Spirit1 change
  • Sprint reduced from 1 to 0.75​10.75

Radiant Regeneration

Spirit1 change
  • Move speed reduced from 2 to 1.75​21.75

Rapid Recharge

Spirit1 change
  • Rapid Recharge Charged Ability Spirit reduced from 20 to 162016

Spirit Snatch

Spirit1 change
  • Spirit Resist steal reduced from 15% to 12%15%12%

Surge of Power

Spirit2 changes
  • Move speed reduced from 2 to 1.75​21.75
  • Surge of Power Imbued Ability Spirit reduced from 28 to 242824

Tankbuster

Spirit2 changes
  • Changed from doing % of Max Health to a % of Current Health
  • Damage dealt increased from 5% to 7.5%5%7.5%

Vortex Web

Spirit1 change
  • Sprint reduced from 1 to 0.75​10.75

General

General

Map, matchmaking, and other changes47 changes
  • Move Speed bonuses now stack diminishingly
  • Base move speed reduced by 0.1 (except for heroes lower than 6.5)
  • Heroes with move speed spirit scaling have the values reduced by 40%
  • Updated move speed values on items:
  • [p]- Active Reload: Move speed reduced from 1 to 0.75​10.75
  • Backstabber: Move speed reduced from 1.75 to 1.5​1.751.5
  • Debuff Remover: Move speed reduced from 2.5 to 2.25​2.52.25
  • Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3
  • Base sprint speed reduced by 0.4
  • Updated sprint values on items:
  • [p]- Sprint Boots: Sprint reduced from 2.2 to 2.0​2.22
  • Bonus Health on all Weapon and Spirit items is reduced by ~25
  • Vitality investment tree bonuses changed from a % of base health to a fixed amount (from +8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400)
  • Spirit investment tree 4.8k bonus reduced from 45 to 384538
  • Trooper bounty reduced by 12%
  • Shrines health increased from 3000 to 700030007000
  • Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)
  • Medic orbs now heals allied troopers 30% more
  • Medic orbs regen on allied troopers is now applied over 8s instead of 2s
  • Medic Trooper HP increased from 260 to 350 (default trooper is 300)260350
  • Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35)3545
  • Medic Troopers attack range vs troopers and players increased by +5m over the default
  • Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min)18m26m
  • Urn: Bounty increased from 700 + 230/min to 1300 + 230/min
  • Urn: Comeback bounty now gives more souls
  • Urn: Bullet and Spirit resist for carrier increased from 30% to 50%30%50%
  • Urn: Bonus bounty for carrier increased from 25% to 35%25%35%
  • Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills
  • Increased portion of the bounty the killer gets relative to the assist portion
  • Increased comeback bounties for losing team a bit
  • Getting hit while on Jump Pad during the window now deals 15% max hp damage
  • Neutral HP reduced by 20%
  • Neutral HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards)
  • Neutrals spirit resistance increased by 5%
  • Sinner's Sacrifice bounty reduced by 10%
  • Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute).
  • There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is:
  • [p]1x Small Camp: 77s​
  • 2x Medium Camps: 163s​
  • 1x Hard Camp: 193s​
  • 4x Medium Camps: 230s​
  • 2x Hard Camps: 263s​
  • 1x Hard Camp + 3x Medium Camps: 270s​
  • 2x Hard Camp + 6x Medium Camps: 354s​
  • Fixed a bug causing AP Rounds to reduce damage on targets with negative resist
  • When Armor Piercing Rounds Proc's, Plated Armor can no longer stop the Proc'd Bullet.
  • Fixed Curse dispelling targets with Unstoppable state