
Billy
14 patches · 60 total changes
- ▼Base health regen reduced from 2.5 to 2.02.52
- –Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
- ▼Chain Gang spirit scaling reduced from 1 to 0.710.7
- ▼Rising Ram T3 reduced from 8% Max Health to 7%
- ▼Rising Ram T3 spirit scaling reduced from 0.035 to 0.030.040.03
- ▼Bullet damage per boon reduced by 10%
- –Bashdown melee scaling reduced from 1.1 to 0.91.10.9
- ▼Bashdown T3 reduced from 60% Heavy Melee damage to 50%
- ▼Rising Ram T3 Max HP Damage reduced from 10% to 8%10%8%
- ▲Rising Ram T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)0.020.04
- ▲Health per boon increased from +48 to +594859
- ▼Bullet damage per boon reduced from 0.165 to 0.1420.170.14
- ▼Rising Ram cooldown increased from 30s to 32s30s32s
- ▲Rising Ram T2 increased from +0.3s Duration to +0.4s0.3s0.4s
- ▲Rising Ram T3 increased from -10s Cooldown to -13s-10s-13s
- ▲Rising Ram T3 now also reduces cooldown by 10s
- –Bashdown T3 increased from -2s Charge Time to -3s
- ▲Rising Ram T3 damage increased from 8% to 10%8%10%
- –Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough
- ▼Bashdown radius reduced from 4.5m to 4m4.5m4m
- –Bashdown T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"
- –Bashdown T3 now also reduces charge time by 2s
- ▼Rising Ram damage reduced from 55 to 405540
- ▲Rising Ram damage spirit scaling increased from 1.7 to 1.91.71.9
- ▲Rising Ram cooldown reduced by 50% on impact
- ▼Rising Ram charge duration reduced from 0.51s to 0.3s0.51s0.3s
- –Rising Ram T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s"
- –Rising Ram T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration"
- ▲Rising Ram T3 increased from 6.5% Max Health to 8%
- ▼Blasted spirit scaling reduced from 0.8 to 0.60.80.6
- ▲Blasted active duration no longer slows down the decay when doing bullet damage (melee still extends it though)
- ▲Blasted passive no longer reduces enemy fire rate by -14%
- –Blasted tooltip simplified
- ▲Blasted T3 now also increases spirit scaling by +0.6
- ▼Chain Gang radius reduced from 13m to 12m13m12m
- ▲Chain Gang no longer grants +15% Spirit and Bullet Resist
- ▼Chain Gang cooldown increased from 125s to 150s125s150s
- –Chain Gang T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist"
- –Chain Gang T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown"
- –Chain Gang T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in2s1.3s
- ▲Chain Gang T3 no longer grants +90 damage
- ▲Chain Gang T3 now also increases the radius by +5m
- –Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough
- ▼Bullet damage growth reduced from 0.18 to 0.1650.180.17
- –Blasted Amp increased from 9% to 10%9%10%
- ▼Blasted Melee Bonus Health reduced from 80 to 708070
- ▲Blasted Melee Bonus Health spirit scaling increased from 0.7 to 0.80.70.8
- ▼Chain Gang damage reduced from 150 to 120150120
- –Chain Gang now always goes on full cooldown after interruption
- ▼Health regen reduced from 3 to 2.532.5
- –Blasted non-player effectiveness reduced from 35% to 25%35%25%
- –Blasted light melee effectiveness reduced from 50% to 40%50%40%
- –Chain Gang will now break slightly faster when target is out of LOS
- ▲Rising Ram T2 increased from +25% Weapon Damage to +35%
- ▲Rising Ram T3 increased from 6% Max Health as spirit damage to 6.5%
- –Add footsteps to Billy's out of combat run animations
- ▼Base move speed reduced from 7.3 to 7.17.37.1
- ▲Blasted T1 movespeed increased from +1.75 to +2.25m1.75m2.25m
- ▲Base health from 730 to 740730740
- ▲Rising Ram cooldown decreased from 33s to 30s33s30s