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10-02-2025 Update

October 5, 2025
ForumView source ↗22 heroes · 38 items · 194 changes

Heroes

Abrams

4 changes
  • Shoulder ChargeApplying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect Reactive Barrier (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka Abrams shoulder charge CC on the grab and the stun, Lash ult grab and stun, etc).
  • Siphon Life damage and spirit scaling reduced by 10%
  • Siphon Life heal ratio increased by 10%
  • Shoulder Charge T1 changed from +25% Weapon Power to +20 Bullet Damage Per Shot (results in a weaker followup melee hit)

Billy

3 changes
  • Add footsteps to Billy's out of combat run animations
  • Base move speed reduced from 7.3 to 7.17.37.1
  • Blasted T1 movespeed increased from +1.75 to +2.25m1.75m2.25m

Calico

6 changes
  • Base bullet damage increased from 1.9 to 2.01.92
  • Gloom Bombs radius increased from 2.5m to 3m2.5m3m
  • Ava duration increased from 14s to 16s14s16s
  • Leaping Slash height increased from 1.5m to 2.5m1.5m2.5m
  • Return to Shadows cooldown reduced from 100s to 90s100s90s
  • Return to Shadows radius increased from 7m to 7.5m7m7.5m

Drifter

3 changes
  • Stalker's Mark new sound added for teleport precast
  • Stalker's Mark replaced temp whizby sound with an updated version
  • Stalker's Mark ambush cast delay increased from 0.0s to 0.35s0s0.35s

Dynamo

2 changes
  • Kinetic Pulse height increased from 0.7m to 1.0m0.7m1m
  • Rejuvenating Aurora spirit scaling per level increased from 0.372 to 0.40.370.4

Grey Talon

3 changes
  • Charged Shot spirit scaling reduced from 1.11 to 1.01.111
  • Charged Shot T3 spirit scaling reduced from 1.11 to 1.01.111
  • Rain of Arrows no longer lingers the air benefits like unlimited air dash once the ability is canceled or runs out

Ivy

6 changes
  • Bullet damage growth reduced from 0.15 to 0.110.150.11
  • Spirit scaling per boon increased from 1.1 to 1.21.11.2
  • Kudzu Bomb DPS reduced from 55 to 505550
  • Kudzu Bomb T3 DPS reduced from +46 to +404640
  • Stone Form damage spirit scaling increased from 1.0 to 1.511.5
  • Air Drop no longer grants allied bullet resistance (still grants barrier on drop)

Kelvin

3 changes
  • Base bullet damage reduced from 18.9 to 17.818.917.8
  • Clip size reduced from 15 to 141514
  • Spirit Power per boon increased from 1.1 to 1.31.11.3

Lady Geist

1 change
  • Essence Bomb spirit scaling increased from 1.07 to 1.221.071.22

Lash

3 changes
  • Ground Strike range reduced from 11m to 10m11m10m
  • Ground Strike cooldown increased from 19s to 21s19s21s
  • Ground Strike damage reduced from 70 to 607060

Mina

8 changes
  • New heavy melee animation
  • Rake now passively lets you float in the air with the umbrella for up to 2.5s with right click
  • Rake heal spirit scale reduced from 1.5 to 0.51.50.5
  • Rake T2 now also increases heal spirit scale by 1.0
  • Rake T3 damage increased from 6% to 7%6%7%
  • Sanguine Retreat cooldown increased from 27s to 30s27s30s
  • Nox Nostra now has 50% reduction in damage against objectives
  • Nox Nostra reduced the Cap on objective damage from the T3 from +50 Damage per Bat to +20 Damage (only a nerf against objectives)

Mirage

1 change
  • Djinn's Mark is now affected by cooldown reduction

Mo & Krill

4 changes
  • Bullet damage growth per boon increased from 0.063 to 0.070.060.07
  • Burrow bullet resistance reduced from 80% to 60%80%60%
  • Combo duration reduced from 2.5s to 2.4s2.5s2.4s
  • Combo T2 duration reduced from 0.75s to 0.7s0.75s0.7s

Paige

14 changes
  • Bullet projectile speed increased by 15%
  • Bullet damage growth per boon reduced from 0.8 to 0.660.80.66
  • Defend and Fight! duration increased from 5s to 7s5s7s
  • Defend and Fight! cooldown increased from 26s to 30s26s30s
  • Captivating Read reduced cooldown from 30s to 25s30s25s
  • Captivating Read moved the UI element to the bottom of the screen so it's more noticeable when you get hit
  • Captivating Read radius increased from 7m to 7.5m7m7.5m
  • Conjure Dragon now properly applies burning effect below the dragon if the dragon is far off the ground
  • Rallying Charge damage reduced from 150 (+1.2) to 125 (+1.0)
  • Rallying Charge healing reduced from 150 (+2) to 125 (+1.6)
  • Rallying Charge both damage & healing now grows as the horses travel, up to a max +100% of both at 350m
  • Rallying Charge increased horse speed from 1700 to 200017002000
  • Rallying Charge reduced knock-up speed from 800 to 600800600
  • Rallying Charge spawn-in time reduced from 0.15s to 0.05s to remove deadzone in front0.15s0.05s

Seven

4 changes
  • Static Charge T2 reduced from +8m to +7m8m7m
  • Power Surge spirit power scaling reduced by 10%
  • Storm Cloud’s Lightning Strike damage reduced from 90 to 759075
  • Storm Cloud’s Lightning Strike spirit power reduced from 1.4 to 0.51.40.5

The Doorman

3 changes
  • Doorway placement has been improved
  • Doorway can now be placed through veils again
  • Improved performance when placing Doorway

Victor

11 changes
  • Base health changed from 680 (+41 per boon, max of 1992) to 720 (+39 per boon, max of 1968)
  • Pain Battery fixed the bolts hitting world geometry more often than intended
  • Pain Battery damage required to charge up reduced from 50% max health to 40%
  • Aura of Suffering reduced DPS spirit scaling on the minimum damage from 0.25 to 0.22 and on the maximum damage from 1.25 to 1.10.25and0.22and
  • Aura of Suffering self damage reduced from 100% to 85%100%85%
  • Shocking Reanimation increased stun duration from 1s to 1.5s1s1.5s
  • Shocking Reanimation damage spirit scaling increased from 1.8 to 2.01.82
  • Shocking Reanimation T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "
  • Shocking Reanimation T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown"
  • Shocking Reanimation improved hit detection
  • Fixed Shocking Reanimation sometimes not hitting targets that are in the Z axis

Vindicta

6 changes
  • Base bullet damage increased from 11.4 to 11.811.411.8
  • Flight duration increased from 13s to 15s13s15s
  • Flight T2 increased from 7s to 8s7s8s
  • Flight spirit damage scaling increased from 0.19 to 0.220.190.22
  • Assassinate bonus damage spirit scaling increased from 1.4 to 1.71.41.7
  • Assassinate cooldown reduced from 60s to 50s60s50s

Viscous

4 changes
  • Alt fire base damage reduced from 48 to 424842
  • Alt fire damage growth increased from 1.25 to 1.61.251.6
  • Splatter damage reduced from 80 to 708070
  • Splatter T1 increased from -5.75s to -6s-5.75s-6s

Vyper

20 changes
  • Screwjab Dagger has been reworked
  • Screwjab Dagger now stacks in both damage and slows the more daggers you hit against the same target
  • Screwjab Dagger is now charge-based, with a 4.5s time between charges. Starts with 2 charges.
  • Screwjab Dagger damage changed from 50 (+1) to 50 (+0.65) and 25 (+0.33) per stack
  • Screwjab Dagger has a max stack of 3 (shows in overhead)
  • Screwjab Dagger slow changed from 50% to 35% + 15% per stack50%35%
  • Screwjab Dagger slow duration increased from 1s to 2s1s2s
  • Screwjab Dagger cooldown increased from 9s to 10s9s10s
  • Screwjab Dagger T1 changed from -4s Cooldown to +1 Charge-4Charge1Charge
  • Screwjab Dagger T2 changed from +50 damage to -8% Bullet Resist, and -5% per Stack50%-8%
  • Screwjab Dagger T3 changed from +2s slow duration and -1 stamina to 40% CDR on hit
  • Screwjab Dagger projectile speed increased from 3500 to 420035004200
  • Screwjab Dagger updated sfx
  • Screwjab Dagger added a pitch incrementor to impact sound. The sound will slightly increment in pitch relative to each stack that gets applied to a target.
  • Lethal Venom can now be cast on non-trooper enemies (neutrals and objectives)
  • Lethal Venom T3 upgrade can now trigger on all enemies, including troopers
  • Lethal Venom T3 build-up per shot reduced from 5 to 4.5 (a nerf)54.5
  • Slither is no longer leveled up by default at the start of the game
  • Slither T3 changed from 20% resists to “180 health barrier when initiating a slide”, has 0.6 spirit scaling, lasts 5s and 8s cd.
  • Slither now leaves a green trail

Warden

2 changes
  • Last Stand DPS spirit scaling reduced from 1.45 to 1.31.451.3
  • Fire rate spirit scaling increased from 0.22 to 0.250.220.25

Wraith

3 changes
  • Base bullet damage increased from 5.115 to 5.45.125.4
  • Bullet damage growth per boon reduced from 0.175 to 0.1550.180.16
  • Card Trick delay reduced from 0.75 to 0.70.750.7

Items

Weapon

Blood Tribute

Weapon1 change
  • Heal reduction reduced from -40% to -30%-40%-30%

Capacitor

Weapon1 change
  • Fixed proc rate being improved with general cooldown reduction

Cultist Sacrifice

Weapon4 changes
  • Fire Rate reduced from 10% to 8%10%8%
  • Health boon scaling reduced from 7 to 474
  • Health reduced from 100 to 7510075
  • Cooldown increased from 250s to 260s250s260s

Headshot Booster

Weapon1 change
  • Damage reduced from 50 to 455045

Mystic Shot

Weapon1 change
  • Damage reduced from 60 to 556055

Shadow Weave

Weapon1 change
  • Spotted radius reduced from 26m to 20m26m20m

Spirit Rend

Weapon2 changes
  • Debuff duration increased from 7s to 8s7s8s
  • Cooldown reduced from 2.5s to 2.25s2.5s2.25s

Spiritual Overflow

Weapon2 changes
  • No longer grants +20% Ability Duration on proc
  • Now grants +20% Cooldown Reduction on proc

Tesla Bullets

Weapon1 change
  • Fixed proc rate being improved with general cooldown reduction

Toxic Bullets

Weapon1 change
  • Burn increased from 2.1% to 2.2%2.1%2.2%

Vitality

Cheat Death

Vitality2 changes
  • Damage output reduction reduced from -70% to -60%-70%-60%
  • Healing reduction reduced from -70% to -60%-70%-60%

Colossus

Vitality2 changes
  • Active resist increased from 30% to 35%30%35%
  • Radius increased from 12m to 14m12m14m

Counterspell

Vitality1 change
  • Parry duration reduced from 0.9s to 0.8s0.9s0.8s

Extra Health

Vitality1 change
  • Bonus Health increased from 175 to 185175185

Fury Trance

Vitality1 change
  • Cooldown increased from 16s to 18s16s18s

Inhibitor

Vitality2 changes
  • Buildup rate increased (now matches Slowing Bullets buildup rate)
  • No longer limited to hero only targets

Majestic Leap

Vitality2 changes
  • Barrier reduced from 350 to 140350140
  • Barrier now scales with Boons (10 scaling)

Reactive Barrier

Vitality1 change
  • Cooldown increased from 22s to 24s22s24s

Rebuttal

Vitality1 change
  • Now grants +18% Melee Resistance

Rescue Beam

Vitality1 change
  • Cast range increased from 28m to 32m28m32m

Restorative Locket

Vitality1 change
  • Boon scaling increased from 0.3 to 0.40.30.4

Spellbreaker

Vitality1 change
  • Threshold increased from 150 to 175150175

Spirit Lifesteal

Vitality1 change
  • Now provides +6 Spirit Power

Spirit Resilience

Vitality1 change
  • Spirit Resistance increased from 25% to 30%25%30%

Spirit Shielding

Vitality1 change
  • Movespeed increased from 1.5 to 1.751.51.75

Sprint Boots

Vitality1 change
  • Sprint increased from 2 to 2.25 (affects upgrades)22.25

Unstoppable

Vitality1 change
  • Duration increased from 5s to 5.5s5s5.5s

Veil Walker

Vitality6 changes
  • Heal reduced from 150 to 8515085
  • Heal scale per boon increased from 4 to 646
  • Cooldown increased from 12s to 15s12s15s
  • Reveal on damage duration increased from 0.25s to 0.5s0.25s0.5s
  • Initial invis fade duration increased from 0s to 0.25s0s0.25s
  • Reveal on spotted duration increased from 0.25s to 1.25s0.25s1.25s

Weapon Shielding

Vitality2 changes
  • Damage Threshold reduced from 175 to 150175150
  • Movespeed increased from 1.5 to 1.751.51.75

Spirit

Cold Front

Spirit2 changes
  • Bonus damage reduced from 100 to 9510095
  • Cooldown increased from 24s to 25s24s25s

Disarming Hex

Spirit1 change
  • Cast range increased from 23m to 32m23m32m

Greater Expansion

Spirit1 change
  • Spirit Resist increased from 8% to 10%8%10%

Mystic Burst

Spirit1 change
  • Cooldown increased from 12s to 14s12s14s

Mystic Slow

Spirit1 change
  • Now reduces dash distance by 10% (affects upgrades)

Quicksilver Reload

Spirit1 change
  • Bonus damage reduced from 55 to 445544

Rusted Barrel

Spirit2 changes
  • Cast range increased from 28m to 32m28m32m
  • Bullet Resistance reduction increased from -6% to -8%-6%-8%

Silence Wave

Spirit1 change
  • Silence duration reduced from 3.25s to 3s3.25s3s

Spirit Snatch

Spirit1 change
  • Melee damage reduced from 10% to 7%10%7%

General

General

Map, matchmaking, and other changes25 changes
  • Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent)
  • Matchmaking updates to include more considerations for a balanced roster beyond only frontliners
  • Reduced shooting lock-out period when jumping from 0.15s to 0.0s0.15s0s
  • Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping
  • Wall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free)
  • Reduced corner boosting velocity by 20%
  • Mid Boss base HP increased from 12500 to 130001250013000
  • Mid Boss damage resistance per second reduced from 50 + 7/min to 35 + 5/min
  • Rejuv bonus HP reduced from 15% to 10%15%10%
  • 2nd Midboss rejuv credits reduced from 4 to 343
  • Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them
  • Soul Urn: Carriers now have +30% bullet and +30% spirit Resist
  • Soul Urn: Movespeed bonus reduced from +7m to +3.5m7m3.5m
  • Soul Urn: Damage taken when holding too long increased from 1% to 1.5% Max Health per second1%1.5%
  • Added an extra boon at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k)
  • Neutral Shop no longer gets disabled if an enemy is nearby
  • Distance to attack Walkers reduced from 35m to 34m35m34m
  • Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include Weakening Headshot, Crippling Headshot, Headshot Booster, Headhunter, Hollow Point and Mystic Shot.
  • Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished
  • +3m Radius and +100 Damage"
  • High Velocity Rounds: Bullet Velocity increased from +35% to +45% (reflected through upgrades as well)35%45%
  • Backstabber: Cooldown increased from 5s to 6s5s6s
  • Cutlist Sacrifice: Fire Rate boon scaling reduced from 0.8 to 0.70.80.7
  • Diviner’s Kevlar: Duration increased from 13s to 20s13s20s
  • Diviner’s Kevlar: Spirit Power increased from +25 to +352535