
Drifter
12 patches · 60 total changes
- ▼Rend spirit scaling reduced from 1.7 to 1.41.71.4
- ▼Stalker's Mark cooldown increased from 24s to 26s24s26s
- ▼Stalker's Mark T2 reduced from -12s Cooldown to -10s-12s-10s
- ▼Rend spirit scaling reduced from 1.8 to 1.71.81.7
- ▼Rend T3 silence duration reduced from 2.3s to 2s2.3s2s
- ▼Bullet damage per boon reduced from +0.616 to +0.490.620.49
- –Bloodscent T3 reduced from +12% to +11%12%11%
- ▼Stalker's Mark cooldown increased from 20s to 24s20s24s
- ▲Stalker's Mark T2 increased from -8s Cooldown to -12s-8s-12s
- –Stalker's Mark T3 reduced from +2% Bleed to +1.5%2%1.5%
- ▲Health per boon increased from 41 to 43 (global hp boon reduction is after this)4143
- ▲Rend cast time reduced from 0.5s to 0.4s0.5s0.4s
- ▲Rend post cast time reduced from 0.5s to 0.4s0.5s0.4s
- ▲Rend T2 increased from -7s Cooldown to -8s-7s-8s
- –Bloodscent T1 increased from +2m/s while near an isolated enemy to +3m/s
- ▲Bloodscent T2 increased from 18% missing health heal to +24%
- –Rend T3 no longer increases scaling by 0.4
- –Rend T3 now also deals Heavy Melee Damage (0.55 scale)
- –Rend T3 now also increases melee scaling (1.2 to 1.6)
- ▲Bloodscent T3 increased from +10% Amplified Damage to +12%
- ▼Rend damage range reduced from 18m to 16m18m16m
- ▼Rend cooldown increased from 13s to 16s13s16s
- ▲Rend damage spirit scaling increased from 1.4 to 1.81.41.8
- –Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
- ▲Rend T1 bonus damage increased from +32 to +403240
- ▲Rend T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"
- ▼Stalker's Mark duration reduced from 6s to 5s6s5s
- –Stalker's Mark T1 changed from "+1% Bleed" to "-8% Bullet Resist"
- –Stalker's Mark T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown"
- –Stalker's Mark T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing"
- ▲Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill
- ▼Bloodscent permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%4%3%
- ▲Bloodscent T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina"
- –Eternal Night now makes the targets be considered as isolated
- –Eternal Night Sprint reduced from +3m to +2m3m2m
- ▲Eternal Night no longer has 7 spirit damage proc
- ▼Eternal Night cooldown increased from 120s to 125s120s125s
- ▼Eternal Night duration reduced from 7s to 6.5s7s6.5s
- –Eternal Night T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately)
- –Eternal Night T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown"
- ▲Eternal Night T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target"
- –Fixed Quicksilver Reload dealing bonus multiple times with Rend
- ▼Bloodscent Isolation Range reduced from 25m to 20m25m20m
- ▲Stalker's Mark T3 now also increases duration by 2s
- –Fixed Stalkers Mark not gaining charges from items after upgrading the T3
- ▲Eternal Night cooldown reduced from 130s to 120s130s120s
- ▼Bloodscent Isolation Range reduced from 20m to 10m20m10m
- ▲Rend cooldown reduced from 15s to 13s15s13s
- –Base regen increased from 2.5 to 3.52.53.5
- –Bloodscent isolated kill bonus reduced from 5% to 4%5%4%
- ▲Base bullet damage increased from 20.9 to 21.320.921.3
- ▲Bullet damage growth increased from 0.52 to 0.560.520.56
- –Stalker's Mark new sound added for teleport precast
- –Stalker's Mark replaced temp whizby sound with an updated version
- ▼Stalker's Mark ambush cast delay increased from 0.0s to 0.35s0s0.35s
- ▼Health gain per boon reduced from 41 to 394139
- –Weapon falloff start distance reduced from 24m to 22m24m22m
- ▼Weapon damage gain per boon reduced from 0.55 to 0.520.550.52
- ▼Bloodscent T3 Bonus amp damage reduced from +11% to +10%11%10%
- –Rend now causes you to briefly float in the air during the cast time