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Drifter

7 patches · 29 total changes

Minor Update - 07-09-2026July 9, 2026
  • Bullet damage per boon reduced from +0.616 to +0.490.620.49
  • Bloodscent T3 reduced from +12% to +11%12%11%
  • Stalker's Mark cooldown increased from 20s to 24s20s24s
  • Stalker's Mark T2 increased from -8s Cooldown to -12s-8s-12s
  • Stalker's Mark T3 reduced from +2% Bleed to +1.5%2%1.5%
Minor Update - 06-30-2026June 30, 2026
  • Health per boon increased from 41 to 43 (global hp boon reduction is after this)4143
  • Rend cast time reduced from 0.5s to 0.4s0.5s0.4s
  • Rend post cast time reduced from 0.5s to 0.4s0.5s0.4s
  • Rend T2 increased from -7s Cooldown to -8s-7s-8s
  • Bloodscent T1 increased from +2m/s while near an isolated enemy to +3m/s
  • Bloodscent T2 increased from 18% missing health heal to +24%
01-30-2026 UpdateFebruary 17, 2026
  • Bloodscent Isolation Range reduced from 25m to 20m25m20m
  • Stalker's Mark T3 now also increases duration by 2s
  • Fixed Stalkers Mark not gaining charges from items after upgrading the T3
  • Eternal Night cooldown reduced from 130s to 120s130s120s
  • Bloodscent Isolation Range reduced from 20m to 10m20m10m
11-21-2025 UpdateNovember 21, 2025
  • Rend cooldown reduced from 15s to 13s15s13s
  • Base regen increased from 2.5 to 3.52.53.5
10-24-2025 UpdateOctober 24, 2025
  • Bloodscent isolated kill bonus reduced from 5% to 4%5%4%
  • Base bullet damage increased from 20.9 to 21.320.921.3
  • Bullet damage growth increased from 0.52 to 0.560.520.56
10-02-2025 UpdateOctober 5, 2025
  • Stalker's Mark new sound added for teleport precast
  • Stalker's Mark replaced temp whizby sound with an updated version
  • Stalker's Mark ambush cast delay increased from 0.0s to 0.35s0s0.35s
09-04-2025 UpdateSeptember 4, 2025
  • Health gain per boon reduced from 41 to 394139
  • Weapon falloff start distance reduced from 24m to 22m24m22m
  • Weapon damage gain per boon reduced from 0.55 to 0.520.550.52
  • Bloodscent T3 Bonus amp damage reduced from +11% to +10%11%10%
  • Rend now causes you to briefly float in the air during the cast time