Gameplay Update - 04-30-2026
April 30, 2026Heroes
Abrams
2 changes- ▼Siphon Life heal reduced from 80/40% to 70/35%
- –Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero
Apollo
1 change- ▼Disengaging Sigil base damage reduced from 100 to 8510085
Billy
1 change- ▲Rising Ram T3 now also reduces cooldown by 10s
Celeste
3 changes- –Bullet cycle time reduced from 0.65 to 0.580.650.58
- ▲Shining Wonder radius increased from 14m to 15.5m14m15.5m
- ▲Shining Wonder damage increased from 120 to 135120135
Drifter
2 changes- –Rend T3 now also increases melee scaling (1.2 to 1.6)
- ▲Bloodscent T3 increased from +10% Amplified Damage to +12%
Dynamo
2 changes- ▼Kinetic Pulse spirit scaling reduced from 1.8 to 1.651.81.65
- ▼Quantum Entanglement cooldown increased from 19s to 20s19s20s
Haze
5 changes- –Restored being able to slide while using Bullet Dance
- ▲Bullet Dance range increased from 15m to 16m15m16m
- –Bullet Dance now has 30% evasion in the base ability
- –Bullet Dance T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"
- –Bullet Dance T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"
Holliday
4 changes- –Bounce PadGetting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
- –Fixed Rising Ram interrupting Lasso
- ▲Spirit Lasso T1 increased from +68 Damage to +8068Damage80Damage
- ▲Spirit Lasso T3 increased from -30s Cooldown to -50s-30s-50s
Infernus
2 changes- ▼Flame Dash DPS spirit scaling reduced from 1.0 to 0.710.7
- –Flame Dash DPS now does half damage to objective
Ivy
1 change- –Entangling ThornsThe following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade
Lady Geist
1 change- ▼Life Drain heal reduced from 80% to 75%80%75%
McGinnis
3 changes- –Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
- –Fixed Mini Turrets being locked on objectives when they were invulnerable
- ▲Medicinal Specter duration increased from 6s to 6.5s6s6.5s
Mina
1 change- ▼Nox Nostra DPS reduced by 6%
Mirage
2 changes- ▼Base health regen reduced from 2 to 1.521.5
- ▼Fire Scarabs duration reduced from 8s to 7s8s7s
Mo & Krill
2 changes- ▲Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo
- ▲Burrow move speed increased from +4 to +545
Paige
4 changes- ▲Stamina increased from 2 to 323
- ▼Dash speed reduced to slow bucket
- ▲Plot Armor cooldown reduced from 30s to 28s30s28s
- ▲Bookwyrm recharge timer reduced from 8s to 7s8s7s
Paradox
3 changes- ▲Kinetic Carbine cooldown reduced from 30s to 28s30s28s
- ▲Time Wall T2 weapon damage increased from +30% to +35%30%35%
- –Kinetic Carbine now provides +20% Air Dash Distance when charged
- ▼Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
- ▲Enchanter's Satchel spirit scaling increased from 0.9 to 1.10.91.1
- ▲Affliction cooldown reduced from 150s to 140s150s140s
Rem
2 changes- –Fixed a bug with Naptime that allowed you to attack while casting it
- ▲Pillow Toss recharge timer reduced from 10s to 9s10s9s
Shiv
3 changes- –Alt fire knockback reduced by 10%
- ▼Serrated Knives spirit scaling reduced from 0.15 to 0.130.150.13
- ▼Serrated Knives T3 spirit scaling reduced from +0.1 to +0.090.10.09
Silver
2 changes- –Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration
- ▼Slam Fire Current Health As Damage reduced from 4% to 3%4%3%
The Doorman
1 change- –Fixed a bug that could allow you to bring the Urn through a doorway
Venator
2 changes- ▼Gutshot damage scaling reduced from 0.8 to 0.70.80.7
- ▼Gutshot wall hit damage scaling reduced from 0.9 to 0.80.90.8
Victor
3 changes- ▼Reduced bullet damage growth by 5% for the following heroes: Victor
- ▲Aura of Suffering T2 increased from +28 Max DPS to +3428Max34Max
- ▲Shocking Reanimation T3 increased from -100s Cooldown to -130s-100s-130s
Viscous
3 changes- –Fixed Alt Fire scaling for Yamato and Viscous not working recently
- ▼Goo Ball lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)1.351.2
- –Fixed various locations where Splatter didn't bounce properly
Vyper
4 changes- ▼Lethal Venom cooldown increased from 24s to 28s24s28s
- ▲Lethal Venom T2 increased from -8s Cooldown to -12s-8s-12s
- ▼Lethal Venom cast range reduced from 15m to 10m and now scales with boons (0.2)15m10m
- –Fixed Armor Piercing Rounds doing damage through Petrify
Items
Weapon
Active Reload
Weapon2 changes- ▲Fire Rate increased from +22% to +25%22%25%
- ▼Lifesteal reduced from 18% to 14%18%14%
Alchemical Fire
Weapon1 change- ▲Spirit Power increased from +8 to +10810
Blood Tribute
Weapon2 changes- –Now has an innate 8% Debuff Resistance
- ▼Active Debuff Resist reduced from 40% to 35%40%35%
Frenzy
Weapon9 changes- ▲No longer grants +20% Spirit Resistance when below 50% Health
- ▲No longer grants +15% Base Spirit Resistance
- ▲No longer grants +0.75m Base Move Speed
- ▲Now grants +160 Health
- ▲Base Fire Rate increased from 10% to 15%10%15%
- ▲Low HP Move Speed increased from 2.5 to 42.54
- ▲Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)
- ▲Low HP Fire Rate increased from +25% to +40%25%40%
- –Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
Heroic Aura
Weapon2 changes- ▲Cooldown reduced from 25s to 22s25s22s
- ▲Bullet Resistance aura increased from 15% to 17%15%17%
Opening Rounds
Weapon3 changes- ▼Weapon Damage reduced from +45% to +30%45%30%
- –Now upgrades from High-Velocity Rounds (includes it's stats)
- ▼Spirit Power reduced from +10 to +7107
Shadow Weave
Weapon9 changes- –Moved from T4 to T3
- –Out of Combat Regen reduced from 10 to 5105
- ▼Duration reduced from 18s to 10s18s10s
- ▼Ambush duration reduced from 8s to 5s8s5s
- ▼Cooldown increased from 32s to 45s32s45s
- ▲Spot Radius increased from 18m to 20m18m20m
- ▼Ambush Spirit Power reduced from 35 to 203520
- ▼Ambush Fire Rate reduced from 32% to 20%32%20%
- ▼Ambush Melee damage reduced from 25% to 20%25%20%
Spirit Rend
Weapon1 change- ▼Lifesteal reduced from 12% to 10%12%10%
Spirit Shredder Bullets
Weapon1 change- ▼Lifesteal reduced from 12% to 10%12%10%
Spiritual Overflow
Weapon5 changes- ▲No longer grants +15% Spirit Lifesteal as base stat
- –Now provides +15% Ability Duration
- ▲Activated buff no longer provides +20% Ability Duration
- –Activated buff now provides +20% Spirit Lifesteal
- –Lifesteal reduced from 20% to 16% (part of a global adjustment on top of the prior rework to the item)20%16%
Split Shot
Weapon3 changes- ▼Max Stacks reduced from 6 to 565
- ▼Weapon Damage per stack reduced from 10% to 8%10%8%
- ▼Cooldown increased from 24s to 27s24s27s
Vitality
Bullet Lifesteal
Vitality1 change- ▼Lifesteal reduced from 16% to 13%16%13%
Bullet Resilience
Vitality1 change- –Now grants +3 Out of Combat Regen
Colossus
Vitality2 changes- ▲No longer grants +300 Bonus Health
- ▲Base Health increased from +15% to +25%15%25%
Counterspell
Vitality2 changes- ▼Cooldown increased from 20s to 23s20s23s
- ▼Bonus health reduced from +75 to +507550
Dispel Magic
Vitality1 change- ▼Spirit Resistance reduced from 16% to 10%16%10%
Fury Trance
Vitality1 change- ▼Lifesteal reduced from 18% to 14%18%14%
Infuser
Vitality2 changes- ▼Lifesteal reduced from 16% to 13%16%13%
- ▼Active Lifesteal reduced from 80% to 70%80%70%
Inhibitor
Vitality1 change- ▼Weapon Damage reduced from 25% to 10%25%10%
Leech
Vitality2 changes- ▲Bonus Health increased from 120 to 160 (the sum of the two components)120160
- ▼Lifesteal reduced from 30% to 25%30%25%
Reactive Barrier
Vitality5 changes- ▲No longer restores 1 stamina on trigger
- ▲No longer grants +6% Spirit Resist
- –Now triggers off of Silence (same trigger set as Indomitable)
- ▼Cooldown increased from 40s to 55s40s55s
- ▼Barrier spirit scaling reduced from 2.1 to 1.82.11.8
Rescue Beam
Vitality1 change- ▲Cast range increased from 32m to 35m32m35m
Restorative Locket
Vitality2 changes- ▲Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now)2025
- ▼Heal per stack reduced from 20 to 162016
Return Fire
Vitality2 changes- ▲Bullet Resistance increased from 8% to 10%8%10%
- ▲Bullet Damage Returned increased from 60% to 65%60%65%
Seraphim Wings
Vitality1 change- ▼Seraphim Wings damage reduced while in air reduced from 60% to 40%60%40%
Spirit Lifesteal
Vitality1 change- ▼Lifesteal reduced from 16% to 13%16%13%
Spirit Resilience
Vitality1 change- –Now grants +3 Out of Combat Regen
Trophy Collector
Vitality5 changes- –Moved from T3 Item to T2
- ▼Souls per stack reduced from 25 to 182518
- –Out of Combat regen reduced from 4 to 242
- ▼Ability Range reduced from +1% Per Stack to +0.75%
- ▲No longer gives +20 Health per stack
Vampiric Burst
Vitality2 changes- ▼Lifesteal reduced from 16% to 13%16%13%
- ▼Lifesteal reduced from 80% to 70%80%70%
Veil Walker
Vitality2 changes- –Now upgrades from Sprint Boots (includes it's stats)
- ▼Bonus Health Reduced from +175 to +125175125
Spirit
Arctic Blast
Spirit1 change- ▲Damage Height increased from 3.5m to 5m3.5m5m
Cold Front
Spirit1 change- ▲Damage Height increased from 3.5m to 5m3.5m5m
Greater Expansion
Spirit1 change- ▼Greater Expansion Radius bonus reduced from +30% to +25%30%25%
Mystic Expansion
Spirit1 change- ▼Mystic Expansion Radius bonus reduced from +20% to +16%20%16%
Mystic Reverb
Spirit2 changes- ▼Lifesteal reduced from 10% to 8%10%8%
- ▼Imbued Lifesteal reduced from 27% to 22%27%22%
Scourge
Spirit2 changes- ▼No longer grants -4% Cooldown Reduction
- ▲Now grants +15% Debuff Resistance
Spirit Burn
Spirit1 change- ▲DPS Spirit scaling increased from 0.05 to 0.060.050.06
Spirit Snatch
Spirit1 change- ▲Spirit Power Steal increased from 15 to 201520
Suppressor
Spirit2 changes- ▲No longer grants +50 Bonus Health
- ▲Now grants +8% Bullet Resistance
Unstable Concoction
Spirit1 change- ▲Unstable Concoction reduces the players respawn time by 50%
General
General
Map, matchmaking, and other changes14 changes- ▼Base health per boon reduced by 7
- –Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- –Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- –Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
- ▲Walkers Bullet Resistance increased from 15% to 25%15%25%
- ▼Medic Trooper missing health percent heal reduced from 14% to 12%14%12%
- –Medic Trooper fixed regen growth per minute reduced from 3 to 232
- –Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)
- ▲Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
- –Lifesteal Adjustments:
- ▼Enhanced Escalating Exposure: Max Stacks from +8 to +686
- –Enhanced Escalating Exposure: Amp per stack from +2 to +1.521.5
- –Enhanced Escalating Exposure: Base shred from +8 to +10 (matching enhanced mystic invul)810
- –Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets