
McGinnis
17 patches · 131 total changes
- ▼Bullet damage base and growth values reduced by 5%
- ▼Spirit Resist per boon reduced from +0.625% to +0.35%0.63%0.35%
- –Mini Turrets no longer shoots heroes on ziplines
- ▲Mini Turrets no longer have 80% decaying resist for the first 6s
- ▲Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
- –Medicinal Specter T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration"
- ▲Medicinal Specter T3 no longer increases duration by +1.5s
- ▲Medicinal Specter T3 now also increases spirit resistance by +40%
- –Mini Turret DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power)
- ▼Mini Turrets T3 Fire Rate reduced from +30% to +25%30%25%
- –Fixed some rare cases where Heavy Barrage would stop working
- ▼Heavy Barrage DPS reduced from 22.5 to 2122.521
- ▼Heavy Barrage range reduced from 50m to 36m50m36m
- –Heavy Barrage T1 Dash Slow reduced from 30% to 18% (regular slow still 30%)30%18%
- ▼Heavy Barrage T3 Damage Per Rocket reduced from +18 to +151815
- ▲Bullet damage per boon increased from 0.17 to 0.180.170.18
- –Fixed Heavy Barrage not triggering Diviner's Kevlar
- ▲Medicinal Specter radius increased from 5.5m to 6m5.5m6m
- –Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
- –Fixed Mini Turrets being locked on objectives when they were invulnerable
- ▲Medicinal Specter duration increased from 6s to 6.5s6s6.5s
- ▲Bullet damage increased from 6.2 + 0.16/boon to 6.4 + 0.17/boon
- ▲Spectral Wall duration increased from 5.5s to 6s5.5s6s
- –Spectral Wall segment count increased from 7 to 878
- ▲Medicinal Specter T3 duration increased from +1s to +1.5s1s1.5s
- ▲Spectral Wall duration increased from 5s to 5.5s5s5.5s
- ▲Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon
- ▲Mini Turret attack range increased from 25m to 30m25m30m
- ▲Medicinal Specter radius increased from 5m to 5.5m5m5.5m
- ▲Spectral Wall duration increased from 4.5s to 5s4.5s5s
- ▼Heavy Barrage cooldown increased from 165s to 175s165s175s
- ▼Heavy Barrage spirit scaling reduced from 0.23 to 0.20.230.2
- ▼Heavy Barrage T3 spirit scaling reduced from 0.2 to 0.160.20.16
- ▼Heavy Barrage T3 DPS reduced from 22 to 182218
- –Stamina speed bucket 3 to 2
- ▼Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon
- ▲Mini Turret duration increased from 24s to 35s24s35s
- ▼Mini Turret base health and health growth reduced by 40%
- ▲Mini Turrets initial fading resist start value increased from 60% to 80%60%80%
- –Mini Turrets now have 35% melee resist
- ▲Mini Turret tracking, angle and projectile speeds significantly improved
- –Mini Turret on the minimap now flash/turn red when they are attacking
- –Mini Turret T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"
- –Mini Turret T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges"
- –Mini Turret T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"
- ▲Medicinal Specter duration no longer scales with spirit power
- ▲Medicinal Specter radius no longer scales with spirit power
- –Medicinal Specter regen now scales with spirit power (+0.3)
- ▼Medicinal Specter cooldown increased from 48s to 50s48s50s
- ▲Medicinal Specter no longer provides +15% Stamina Recovery
- –Medicinal Specter T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance"
- ▲Medicinal Specter T2 increased from -17s Cooldown to -20s-17s-20s
- ▲Medicinal Specter T2 now also increases Stamina Recovery by +100%
- –Medicinal Specter T3 regen reduced from 2.5% Max HP to 2%
- ▲Medicinal Specter T3 now also increases radius by 3m
- ▲Medicinal Specter T3 now also increases duration by 1s
- –Spectral Wall that is midcast will now fire when you are interrupted, rather than continue to expand outward
- –Spectral Wall segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
- ▼Spectral Wall min range reduced from 6m to 5m6m5m
- –Spectral Wall applies it's slow to enemies it passes through while being summoned
- ▲Spectral Wall T1 no longer drains 1 stamina
- ▲Spectral Wall T1 Damage Amp increased from 15% to 20%15%20%
- ▲Spectral Wall T2 also increases wall duration by +2s
- –Spectral Wall T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall)
- ▼Heavy Barrage duration reduced from 13s to 8s13s8s
- ▼Heavy Barrage minimum range reduced from 9m to 8.5m9m8.5m
- –Heavy Barrage T1 tooltip updated to clarify that it also reduces dash distance
- –Heavy Barrage T1 move slow reduced from 40% to 30%40%30%
- –Heavy Barrage T1 dash slow increased from 20% to 30%20%30%
- ▼Heavy Barrage T1 slow duration reduced from 2s to 1.5s2s1.5s
- ▲Heavy Barrage T2 cooldown reduction increased from -45s to -55s-45s-55s
- ▲Heavy Barrage T2 now also increases duration by 6s
- ▲Heavy Barrage T3 damage increased from +21 to +252125
- ▲Heavy Barrage T3 spirit scaling from +0.2 to +0.250.20.25
- ▲Heavy Barrage T3 now also increases explosion radius by 2m
- ▼Heavy Barrage radius reduced from 5m to 4.5m5m4.5m
- ▼Heavy Barrage T1 slow duration reduced from 1.5s to 1s1.5s1s
- ▼Heavy Barrage T3 spirit scaling reduced from +0.25 to +0.20.250.2
- ▼Heavy Barrage T3 damage reduced from +25 to +222522
- ▲Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon
- ▲Mini Turret attack range increased from 25m to 30m25m30m
- ▲Medicinal Specter radius increased from 5m to 5.5m5m5.5m
- ▲Spectral Wall duration increased from 4.5s to 5s4.5s5s
- ▼Heavy Barrage cooldown increased from 165s to 175s165s175s
- ▼Heavy Barrage spirit scaling reduced from 0.23 to 0.20.230.2
- ▼Heavy Barrage T3 spirit scaling reduced from 0.2 to 0.160.20.16
- ▼Heavy Barrage T3 DPS reduced from 22 to 182218
- ▼Mini Turret cooldown increased from 18s to 26s18s26s
- –Medicinal Specter regen reduced by 20% (was unaffected by the global regen change previously)
- ▲Mini Turrets health per boon increased from 10 to 131013
- ▲Spectral Wall speed increased by 10%
- –Medicinal Specter now has a 1s linger time
- –Heavy BarrageThe following abilities now do 50% damage to objectives: Last Stand, Storm Cloud, Hyper Beam, Heavy Barrage
- ▼Health per boon reduced from 56 to 525652
- –Spectral Wall fixed a bug where aiming at long stairs would sometimes cause the preview to go through it
- –Spectral Wall change the preview particle
- –Spectral Wall now supports Lag Compensation
- –Spectral Wall will now erupt where the preview Particle is displaying when manually triggering the Eruption
- ▼Turrets health per boon reduced from 12 to 101210
- –Medicinal Specter now comes out faster and has a better visual que
- ▲Heavy Barrage DPS increased by 6%
- –Fixed Mini Turrets missing targets that are on the ground from Stun or Sliding
- –Fixed Mini Turrets not targeting Phase 1 of the Patron after shields are down
- ▲Health per boon increased from 52 to 565256
- –Fixed Turret bugs when thrown at the Patron Throne
- –McGinnis
- –Mini TurretMini Turret: Updated DPS tooltip to properly reflect the correct number.
- –Mini TurretMini Turret: Updated ambient, tracer, and muzzle flash effects.
- –Medicinal SpecterMedicinal Specter: Effects revisions and improvements.
- –Medicinal SpecterMedicinal Specter: Fixed audio buildup when multiple characters are being healed by Medicinal Specter at once.
- –Medicinal SpecterMedicinal Specter: Now provides +15% Stamina Regen.
- –Medicinal SpecterMedicinal Specter: T3 reduced from 4% to 3.5%.4%3.5%
- –Spectral WallSpectral Wall: Fixed missing sound as it travels before deploy.
- –Spectral WallSpectral Wall: The last 2 segments on the left/right sides of Spectral Wall will now turn towards a nearby wall if there is one.
- ▼Spectral WallSpectral Wall: Duration reduced from 5s to 4.5s.5s4.5s
- ▼Spectral WallSpectral Wall: Cooldown increased from 46s to 50s.46s50s
- –Spectral WallSpectral Wall: T2 reduced from -22s to -20s.-22s-20s
- –Spectral WallSpectral Wall: T3 reduced from 1s Stun to 0.75s.1s0.75s
- –Heavy BarrageHeavy Barrage: Projectile and ambient effects revisions.
- –Heavy BarrageHeavy Barrage: Now allows full movement while channeling the ability.
- –Heavy BarrageHeavy Barrage: Fixed a bug where the Camera would not zoom out during the ability if user setting was set to QuickCast.
- –Heavy BarrageHeavy Barrage: Now slows your dash usage by 35%.
- ▼Heavy BarrageHeavy Barrage: Damage per rocket reduced from 30 to 23.3023
- –Heavy BarrageHeavy Barrage: Minimum distance increased from 7m to 9m.7m9m
- ▼Heavy BarrageHeavy Barrage: Cooldown increased from 140s to 150s.140s150s
- ▼Heavy BarrageHeavy Barrage: Spirit power scaling reduced from 0.35 to 0.25.0.350.25
- ▼Heavy BarrageHeavy Barrage: T3 damage per rocket reduced from +30 to +25.3025
- ▲Heavy BarrageHeavy Barrage: T3 now also increases spirit scaling by 0.1.
- –McGinnis
- –Heavy BarrageHeavy Barrage launch effects revisions.
- –Heavy BarrageHeavy Barrage effect addition to connect projectiles in space to the hero better.