05-27-2025 Update
May 27, 2025Heroes
Abrams
8 changes- ▼Health growth per boon reduced from 81 to 788178
- ▲Infernal Resilience Damage Regenerated increased from 10% to 12%10%12%
- –Infernal Resilience T3 increased from 5% to 6%5%6%
- –Various network related fixed for Shoulder Charge
- –Shoulder Charge wall stun from 0.85s to 0.6s0.85s0.6s
- ▼Shoulder Charge T2 changed from -12s Cooldown to +0.45s Wall Stun-12s0.45s
- –Shoulder Charge T3 changed to -18s Cooldown
- ▼Seismic Impact cooldown increased from 160s to 170s160s170s
Bebop
2 changes- ▲Hyperbeam cooldown reduced from 130s to 110s130s110s
- –Fixed some issues with lag compensation and Hook
Calico
7 changes- ▲Ammo increased from 9 to 10910
- ▲Ava self slow on damage duration increased from 1.5s to 2s1.5s2s
- ▼Ava self slow on damage increased from -50% to -65%-50%-65%
- ▼Ava duration reduced from 15s to 14s15s14s
- ▼Ava T1 duration reduced from +20s to +14s20s14s
- ▲Ava recent damage window increased from 5s to 6s5s6s
- –Fixed Curse and stuns not interrupting Ava (similar to Ice Path and Flame Dash)
Grey Talon
4 changes- ▲Spirit Snare radius increased from 6.2 to 6.56.26.5
- ▲Guided Owl duration increased from 14s to 16s14s16s
- ▲Guided Owl cooldown decreased from 127s to 125s127s125s
- ▲Guided Owl T2 cooldown improved from -47s to -50s-47s-50s
Holliday
3 changes- –Fixed some issues with lag compensation and Lasso
- ▼Spirit Lasso cooldown increased from 100s to 105s100s105s
- ▲Spirit Lasso T3 improved from -30s Cooldown to -35s-30s-35s
Infernus
1 change- –Afterburn headshot buildup rate improved by 10%
McGinnis
1 change- –Fixed Turret bugs when thrown at the Patron Throne
Mo & Krill
3 changes- ▲Base gun damage increased from 2.6 to 2.72.62.7
- ▲Scorn spirit scaling increased from 0.39 to 0.420.390.42
- ▼Combo cooldown increased from 75s to 80s75s80s
- ▲Flying Cloak spirit damage scaling increased from 1.04 to 1.31.041.3
Seven
6 changes- –Fixed Health Regen being 3 instead of 1.5
- ▲Power Surge spirit scaling increased from 0.148 to 0.160.150.16
- ▼Storm Cloud DPS reduced from 120 to 115120115
- –Storm Cloud T3 reduced from +75 to +707570
- ▲Storm Cloud spirit scaling increased from 0.65 to 0.70.650.7
- ▼Storm Cloud cooldown increased from 148s to 155s148s155s
Shiv
2 changes- ▼Alt Fire base damage reduced by 15%
- ▼Rage per weapon damage reduced by 10%
Sinclair
4 changes- ▲Vexing Bolt radius increased from 3m to 3.5m3m3.5m
- ▲Vexing Bolt radius fixed to scale with radius increase now
- ▲Spectral Assistant T2 duration increased from +5s to +7s5s7s
- ▲Rabbit Hex cooldown reduced from 35s to 30s35s30s
Viscous
1 change- ▼Goo Ball duration reduced from 10s to 9s10s9s
Warden
2 changes- ▼Bullet damage per boon reduced from 0.74 to 0.60.740.6
- ▼Last Stand interrupt cooldown increased from 20s to 30s20s30s
Items
Weapon
Armor Piercing Rounds
Weapon1 change- ▲Bullet Velocity increased from 30% to 35% (to match the component)30%35%
Blood Tribute
Weapon1 change- ▲Fire Rate increased from 35% to 40%35%40%
Crippling Headshot
Weapon2 changes- ▼No longer has a 3s cooldown
- ▼Debuff duration reduced from 10s to 8s10s8s
Crushing Fists
Weapon1 change- ▲Fixed always giving 25% more damage against objectives
Cultist Sacrifice
Weapon7 changes- –Out of Combat Regen reduced from 4 to 242
- ▼Weapon Damage vs NPC reduced from 35% to 30%35%30%
- ▼Bullet Resist vs NPC reduced from 35% to 30%35%30%
- ▼Fire Rate reduced from 25% to 10%25%10%
- –Fire Rate now scales with Boons (1.25%)
- ▼Health Bonus reduced from 250 to 100250100
- –Health Bonus now scales with Boons (11)
Express Shot
Weapon1 change- –Fixed shotguns with express shot instantly applying buildups
Fleetfoot
Weapon5 changes- ▼Cooldown increased from 10s to 16s10s16s
- ▲Duration increased from 4s to 6s4s6s
- ▲No longer grants +125 Bonus Health
- ▲Now grants +10% Bullet Resistance
- ▲While active, you gain +40% Slow Resistance
Headhunter
Weapon4 changes- –Now requires the center pellet hit the head hitbox to count
- –Bonus Headshot Damage now scales with Boons rather than Spirit Power (5.0 per Boon)
- ▼Bonus Headshot Damage reduced from 100 to 7510075
- –Heal now scales with Boons rather than Spirit Power (0.1 per Boon)
Headshot Booster
Weapon1 change- –Now requires the center pellet hit the head hitbox to count
Melee Charge
Weapon1 change- ▲Fixed always giving 25% more damage against objectives
Restorative Shot
Weapon1 change- –Now only procs when the center pellet hits (in the case of shotguns, like how Mystic Shot works)
Vitality
Counterspell
Vitality1 change- ▲Duration increased from 0.8s to 1s0.8s1s
Healing Nova
Vitality5 changes- –Now a T3 item
- ▲Base heal increased from 260 to 325260325
- –Heal now scales with Boons rather than Spirit Power (7 per Boon)
- ▲Now grants +8 Spirit Power
- ▲Cooldown reduced from 70s to 60s70s60s
Siphon Bullets
Vitality2 changes- ▼Cooldown increased from 0.7s to 0.8s0.7s0.8s
- –Fixed various bugs with stat stealing and Capacitor/Debuff Remover
Spellbreaker
Vitality1 change- –Fixed it affecting Lady Geist's Soul Exchange
Spirit
Boundless Spirit
Spirit1 change- –Spirit % bonus increased from +10% to +13%10%13%
Decay
Spirit1 change- ▲Damage no longer procs item effects (like Affliction)
Lightning Scroll
Spirit1 change- –Fixed bugs when used with Refresher
Mercurial Magnum
Spirit1 change- –Fixed an interaction bug with Split Shot
Superior Cooldown
Spirit1 change- ▲Cooldown Reduction reduced from 26% to 25%26%25%
Tankbuster
Spirit1 change- –Fixed various bugs when multiple abilities hit on the same frame
Vortex Web
Spirit1 change- –Adjusted cast arc to be more similar to other grenades
General
General
Map, matchmaking, and other changes6 changes- ▼Trooper resistance near base reduced from 40% to 35%40%35%
- –Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents
- –Fixed Neutrals near the base gaining the "near base" trooper resist
- –Added news kiosk structure in between Mid Lane Walker and base entrance
- –Added wall partition structures outside of Outer Lane base entrances
- ▲Improved lighting in Mid Boss area