
Infernus
13 patches · 58 total changes
- –Fixed Afterburn Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration
- –Fixed Concussive Combustion cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown
- ▲Bullet size increased from 3 to 434
- ▲Concussive Combustion T3 increased from +0.75s Stun Duration to +0.9s
- ▼Flame Dash DPS spirit scaling reduced from 1.0 to 0.710.7
- –Flame Dash DPS now does half damage to objective
- ▲Afterburn DPS increased from 12 to 141214
- ▲Afterburn T1 DPS increased from +14 to +161416
- ▲Concussive Combustion T2 increased from +85% Explosion Lifesteal to +100%
- ▲Concussive Combustion T2 increased from -65s Cooldown to -75s-65s-75s
- –Reload time reduced from 2.491 to 2.252.492.25
- ▲Flame Dash speed now moves faster by the same amount of speed above your base
- ▲Concussive Combustion T2 increased from +65% Explosion Lifesteal to +85%
- ▼Napalm damage reduced from 46 to 404640
- ▲Napalm damage spirit scaling increased from 0.3 to 0.60.30.6
- ▼Napalm amplified damage taken reduced from 20% to 16%20%16%
- ▲Napalm T2 lifesteal increased from 10% to 15%10%15%
- ▲Flame Dash DPS spirit scaling increased from 0.8 to 1.00.81
- –Flame Dash T1 changed from "-25% Fire Rate" to "-12s Cooldown"
- ▼Flame Dash T2 DPS reduced from +27 to +202720
- ▲Flame Dash T2 DPS now also increases trail duration by 1s
- ▼Flame Dash T3 no longer reduces cooldown by 15s
- –Flame Dash T3 now also grants +1 Charge
- ▼Flame Dash T3 time between charges reduced from 20s to 14s20s14s
- –Melee can now buildup afterburn (20% for light melee, 35% for heavy)
- –Afterburn T1 changed from "-20% Spirit Damage" to "+14 DPS"
- –Afterburn T2 changed from +1s Burn Duration to -35% Spirit Damage
- –Afterburn T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base)
- –Concussive Combustion cast now causes camera to move back a bit
- ▼Concussive Combustion delay increased from 3s to 3.25s3s3.25s
- ▼Concussive Combustion radius reduced from 13m to 12m13m12m
- ▼Concussive Combustion cooldown increased from 140s to 165s140s165s
- ▼Concussive Combustion damage reduced from 150 to 125150125
- –Concussive Combustion T1 changed from "-35s Cooldown" to "+100 Damage"
- –Concussive Combustion T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal"
- –Concussive Combustion T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius"
- –Reload time reduced from 2.491 to 2.252.492.25
- ▲Flame Dash speed now moves faster by the same amount of speed above your base
- ▲Concussive Combustion T2 increased from +65% Explosion Lifesteal to +85%
- –Afterburn buildup is now 10% slower on body shots
- ▼Napalm T3 damage amp reduced from +20% to +17%20%17%
- ▼Bullet damage growth per boon reduced from 0.12 to 0.080.120.08
- –Flame Dash T2 reduced from +35 to +303530
- ▼Afterburn T1 reduced from -25% Spirit Damage to -20%
- ▼Afterburn T3 reduced from +28 DPS to +2628DPS26DPS
- ▼Flame Dash DPS reduced from 33 to 303330
- ▼Flame Dash T2 reduced from +37 DPS to +3537DPS35DPS
- ▼Bullet damage growth per boon reduced from 0.16 to 0.120.160.12
- ▲Afterburn DPS reduced by 13% (still affected by the global base reductions as well, so the total amount is larger than this. This applies to all other patch note lines that reduces damage as well)
- ▲Afterburn spirit scaling increased from 0.56 to 0.660.560.66
- ▼Flame Dash T2 DPS reduced by 10%
- ▲Flame Dash spirit power scaling increased from 0.7 to 0.80.70.8
- –Afterburn headshot buildup rate improved by 10%
- –Infernus
- –Infernus
- –Flame DashFlame Dash speed boost has been updated from M1 to 'W' by default.
- –Flame DashFlame Dash now shows the speed boost in the active stats area.
- –Concussive CombustionConcussive Combustion: reduced chances of ground trace missing ground and improved perf.