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07-04-2025 Update

July 4, 2025
ForumView source ↗15 heroes · 40 items · 135 changes

Heroes

Abrams

2 changes
  • Shoulder Charge T3 increased from -18s to -22s-18s-22s
  • Infernal Resilience T3 increased from +6% to +7%6%7%

Infernus

5 changes
  • Bullet damage growth per boon reduced from 0.16 to 0.120.160.12
  • Afterburn DPS reduced by 13% (still affected by the global base reductions as well, so the total amount is larger than this. This applies to all other patch note lines that reduces damage as well)
  • Afterburn spirit scaling increased from 0.56 to 0.660.560.66
  • Flame Dash T2 DPS reduced by 10%
  • Flame Dash spirit power scaling increased from 0.7 to 0.80.70.8

Ivy

3 changes
  • Bullet growth reduced from 0.16 to 0.150.160.15
  • No longer ignores shooting speed penalty
  • Watcher’s Covenant now grants the shooting speed benefit to you and your tethered ally

Kelvin

2 changes
  • Frost GrenadeFixed some AoE abilities not hitting midboss (Kelvin Frost Grenade, Lady Geist Blood Bomb, Holliday Barrel)
  • Frozen Shelter now freezes Urn (like it does other objectives)

Lady Geist

6 changes
  • Base bullet damage reduced from 23 to 212321
  • Essence Bomb arming time increased from 0.5s to 0.65s0.5s0.65s
  • Malice health cost increased from 6% to 7%6%7%
  • Malice T2 changed from "+30 Damage and 7% Damage Amp” to “+30 Damage and +4 Blood Shards”
  • Malice T3 changed from "+6 Blood Shards" to "+7% Damage Amp"
  • Soul Exchange cast range reduced from 6m to 5.5m6m5.5m

Lash

2 changes
  • Flog cast range reduced from 25m to 20m25m20m
  • Ground Strike damage height reduced from 3.3m to 3m3.3m3m

McGinnis

5 changes
  • Medicinal Specter now comes out faster and has a better visual que
  • Heavy Barrage DPS increased by 6%
  • Fixed Mini Turrets missing targets that are on the ground from Stun or Sliding
  • Fixed Mini Turrets not targeting Phase 1 of the Patron after shields are down
  • Health per boon increased from 52 to 565256

Mirage

2 changes
  • Djinn's Mark now has a range limit on application (45m)
  • Fixed Cases where Mirage's Tornado would get Stuck and/or Go through Walls

Paradox

1 change
  • Gun recoil adjustments to make it smoother

Pocket

3 changes
  • Fixed Cloak sliding up walls very quickly
  • Fixed Cloak sometimes getting stuck on the lip of a corner
  • Fixed Cloak issue where you would teleport far shoter than expected

Seven

1 change
  • Storm Cloud DPS reduced by 10%

Sinclair

6 changes
  • Base bullet damage reduced from 20 to 172017
  • Bullet velocity reduced from 340 to 300340300
  • Rabbit Hex cast range reduced from 30m to 24m30m24m
  • Rabbit Hex detonation delay increased from 0.7 to 0.90.70.9
  • Rabbit Hex move speed increased from 22% to 36%22%36%
  • Can no longer teleport back to assistant while silenced or cursed

Viscous

1 change
  • Goo BallFixed various camera issues with Calico's Ava Form and Viscous's Goo Ball

Warden

1 change
  • Base bullet damage reduced from 17.6 to 1717.617

Wraith

2 changes
  • Card Trick T3 slow increased from 25% to 30%25%30%
  • Card Trick spirit scaling increased from 1.1 to 1.21.11.2

Items

Weapon

Blood Tribute

Weapon3 changes
  • Health Drain reduced from 50 to 405040
  • No longer grants +125 Bonus Health
  • Now grants +8% Spirit Resist

Express Shot

Weapon3 changes
  • Express Shot cooldown reduced from 4s to 3s4s3s
  • Weapon Damage increased from 150% to 165%150%165%
  • Fixed Kinetic Carbine using the primary values rather than secondary values on the item

Restorative Shot

Weapon2 changes
  • Heal from heroes increased from 40 to 504050
  • Heal from NPCs/Orbs increased from 15 to 201520

Ricochet

Weapon2 changes
  • Fire Rate reduced from 25% to 20%25%20%
  • No longer bounces off objectives

Shadow Weave

Weapon1 change
  • Ambush Fire Rate increased from +30% to +35%30%35%

Spellslinger

Weapon1 change
  • Now only activates while in combat

Split Shot

Weapon2 changes
  • Duration increased from 4.5s to 5s4.5s5s
  • Cooldown reduced from 16s to 14s16s14s

Swift Striker

Weapon1 change
  • Fire Rate reduced from 20% to 18%20%18%

Toxic Bullets

Weapon1 change
  • Buildup is now 15% harder

Weakening Headshot

Weapon1 change
  • No longer has a 3s cooldown

Vitality

Bullet Lifesteal

Vitality1 change
  • Bullet Lifesteal vs creeps increased from 50% to 60%50%60%

Cheat Death

Vitality2 changes
  • Now grants Bullet Resistance instead of Spirit Resistance
  • Cooldown reduced from 120s to 100s120s100s

Counterspell

Vitality3 changes
  • Cooldown reduced from 25s to 20s25s20s
  • Now also grants +100 Health and +8 Spirit Power
  • Successful parry now provides +150 Heal

Divine Barrier

Vitality1 change
  • Buff duration increased from 5s to 6s5s6s

Fortitude

Vitality2 changes
  • Regen reduced from 3% to 2%3%2%
  • No longer grants +22% Weapon Damage

Guardian Ward

Vitality1 change
  • Buff duration increased from 5s to 6s5s6s

Inhibitor

Vitality2 changes
  • Now uses the buildup proc mechanic
  • Debuff duration increased from 3s to 4s3s4s

Lifestrike

Vitality1 change
  • Now has double cooldown when triggered via light melee.

Melee Lifesteal

Vitality1 change
  • Now has double cooldown when triggered via light melee

Reactive Barrier

Vitality1 change
  • Spirit Resist increased from +5% to +6%5%6%

Rebuttal

Vitality1 change
  • Bonus Health increased from +50 to +755075

Siphon Bullets

Vitality1 change
  • Now grants Bullet Resistance instead of Spirit Resistance

Spirit Lifesteal

Vitality1 change
  • Spirit Lifesteal vs creeps increased from 33% to 40%33%40%

Spirit Shielding

Vitality2 changes
  • Move Speed bonus increased from 1 to 1.511.5
  • Cooldown reduced from 40s to 35s40s35s

Trophy Collector

Vitality1 change
  • Souls per minute increased from 20 to 232023

Unstoppable

Vitality1 change
  • Fixed Silencer’s passive interaction during this state

Weapon Shielding

Vitality2 changes
  • Move Speed bonus increased from 1 to 1.511.5
  • Cooldown reduced from 40s to 35s40s35s

Witchmail

Vitality1 change
  • Cooldown reduction per hit increased from 3s to 4s3s4s

Spirit

Boundless Spirit

Spirit1 change
  • Percentage spirit bonus increased from 13% to 15%13%15%

Disarming Hex

Spirit1 change
  • Cooldown reduced from 30s to 25s30s25s

Ethereal Shift

Spirit2 changes
  • Cooldown reduced from 22s to 20s22s20s
  • Move Speed while channeling increased from 3.5 to 43.54

Knockdown

Spirit2 changes
  • Now provides +6% Ability Range
  • Cooldown reduced from 40s to 35s40s35s

Rapid Recharge

Spirit1 change
  • Spirit Power for charged abilities increased from +16 to +201620

Rusted Barrel

Spirit3 changes
  • Health increased from +50 to +605060
  • Now provides +0.5 Sprint
  • Cooldown reduced from 30s to 25s30s25s

Slowing Hex

Spirit2 changes
  • Now provides +0.5 Sprint
  • Debuff effects stays on for longer so it's easier to see

Spirit Sap

Spirit1 change
  • Spirit Power reduction increased from -12 to -15-12-15

Spirit Snatch

Spirit1 change
  • Now has double cooldown when triggered via light melee.

Spirit Strike

Spirit1 change
  • Now has double cooldown when triggered via light melee.

Superior Cooldown

Spirit1 change
  • Ability Cooldown Reduction increased from 24% to 25%24%25%

Vortex Web

Spirit2 changes
  • Now provides +1 Sprint
  • Capture Radius increased from 11m to 12m11m12m

General

General

Map, matchmaking, and other changes33 changes
  • Bullet Cycle Time for all heroes increased by 5% (effectively reduces gun DPS globally by 5%)
  • Spirit bonus based on souls spent in the tree is increased by 25%
  • Ability base damage and AP bonus damage reduced by ~8% (spirit power growth unaffected)
  • Spirit gained from leveling reduced from 1.25 to 1.11.251.1
  • Ultimate cooldowns increased by 10% (affects base and upgrades, so the total CD with AP is 10% longer)
  • 300 Souls Boon now gives an AP instead of an Ability Unlock
  • 600 Souls Boon now gives an Ability Unlock instead of a AP
  • Small neutral camp bounty increased by 15%
  • Zip Line after taking Base Guardians in a lane increased from +120% to +140%120%140%
  • Zip Line after taking Base Guardians in a lane ramp up time reduced from 4s to 3s4s3s
  • Rejuv bonus duration changed from 4 minutes to 3/4/54minutes3minutes
  • Rejuv trooper health bonus reduced from 200/230/260% to 170/200/230%
  • Mid Boss total bounty increased from 500 + 50/min to 2000 + 50/min (evenly split among the team that kills the boss, unrelated to rejuv secure)
  • Mid Boss shield regeneration changed from 100 + 8/min to 50 + 7/min
  • Mid Boss HP increased by 15%
  • Mid Boss warning sound now plays at 70% HP rather than 60%
  • Rejuv drop duration reduced from 8s to 7s8s7s
  • Mid Boss Spirit Resistance from abilities reduced from 30% to 20%30%20%
  • Mid Boss Spirit Resistance from items reduced from 50% to 20%50%20%
  • Walker Spirit resistance reduced from 30% to 25%30%25%
  • Guardian base resistance increased from 40% to 60% (decays 10 minutes still, same values as creeps)40%60%
  • Guardian total bounty reduced from 1650 to 100016501000
  • Walker total bounty reduced from 4500 to 350045003500
  • Base hero kill value reduced from 300 to 250 (still ramps to end value over 40 minutes, so primarily affects the very early phase)300250
  • End hero kill value increased from 2000 to 220020002200
  • Comeback values are now roughly 25% stronger (this was released before this patch in a recent update)
  • Fixed a bug causing soul orb shots towards the end of the contested window to not register as hits on the server
  • Fixed an issue where Souls were shared with anyone that punched a Sinner's Sacrifice, regardless of the duration or team
  • Fixed a bug where players could exit the map if they tried to teleport into specific corners
  • Cultists Sacrifice: Cooldown reduced from 260s to 250s260s250s
  • Veilwalker: Heal now scales with boons (+3)
  • Cooldown Reduction stat is now renamed to Ability Cooldown Reduction and no longer affects items (all existing CDR is now Ability Cooldown Reduction)
  • Added a new T4 Spirit Item, Transcendent Cooldown. Builds from Superior Cooldown. Provides +30% Ability Cooldown Reduction and +30% Item Cooldown Reduction