07-04-2025 Update
July 4, 2025Heroes
Abrams
2 changes- –Shoulder Charge T3 increased from -18s to -22s-18s-22s
- –Infernal Resilience T3 increased from +6% to +7%6%7%
Infernus
5 changes- ▼Bullet damage growth per boon reduced from 0.16 to 0.120.160.12
- ▲Afterburn DPS reduced by 13% (still affected by the global base reductions as well, so the total amount is larger than this. This applies to all other patch note lines that reduces damage as well)
- ▲Afterburn spirit scaling increased from 0.56 to 0.660.560.66
- ▼Flame Dash T2 DPS reduced by 10%
- ▲Flame Dash spirit power scaling increased from 0.7 to 0.80.70.8
Ivy
3 changes- –Bullet growth reduced from 0.16 to 0.150.160.15
- ▼No longer ignores shooting speed penalty
- ▲Watcher’s Covenant now grants the shooting speed benefit to you and your tethered ally
Kelvin
2 changes- –Frost GrenadeFixed some AoE abilities not hitting midboss (Kelvin Frost Grenade, Lady Geist Blood Bomb, Holliday Barrel)
- –Frozen Shelter now freezes Urn (like it does other objectives)
Lady Geist
6 changes- ▼Base bullet damage reduced from 23 to 212321
- –Essence Bomb arming time increased from 0.5s to 0.65s0.5s0.65s
- ▲Malice health cost increased from 6% to 7%6%7%
- –Malice T2 changed from "+30 Damage and 7% Damage Amp” to “+30 Damage and +4 Blood Shards”
- –Malice T3 changed from "+6 Blood Shards" to "+7% Damage Amp"
- ▼Soul Exchange cast range reduced from 6m to 5.5m6m5.5m
Lash
2 changes- ▼Flog cast range reduced from 25m to 20m25m20m
- ▼Ground Strike damage height reduced from 3.3m to 3m3.3m3m
McGinnis
5 changes- –Medicinal Specter now comes out faster and has a better visual que
- ▲Heavy Barrage DPS increased by 6%
- –Fixed Mini Turrets missing targets that are on the ground from Stun or Sliding
- –Fixed Mini Turrets not targeting Phase 1 of the Patron after shields are down
- ▲Health per boon increased from 52 to 565256
Mirage
2 changes- –Djinn's Mark now has a range limit on application (45m)
- –Fixed Cases where Mirage's Tornado would get Stuck and/or Go through Walls
Paradox
1 change- –Gun recoil adjustments to make it smoother
- –Fixed Cloak sliding up walls very quickly
- –Fixed Cloak sometimes getting stuck on the lip of a corner
- –Fixed Cloak issue where you would teleport far shoter than expected
Seven
1 change- ▼Storm Cloud DPS reduced by 10%
Sinclair
6 changes- ▼Base bullet damage reduced from 20 to 172017
- –Bullet velocity reduced from 340 to 300340300
- ▼Rabbit Hex cast range reduced from 30m to 24m30m24m
- ▼Rabbit Hex detonation delay increased from 0.7 to 0.90.70.9
- ▲Rabbit Hex move speed increased from 22% to 36%22%36%
- –Can no longer teleport back to assistant while silenced or cursed
Viscous
1 change- –Goo BallFixed various camera issues with Calico's Ava Form and Viscous's Goo Ball
Warden
1 change- ▼Base bullet damage reduced from 17.6 to 1717.617
Wraith
2 changes- –Card Trick T3 slow increased from 25% to 30%25%30%
- ▲Card Trick spirit scaling increased from 1.1 to 1.21.11.2
Items
Weapon
Blood Tribute
Weapon3 changes- ▼Health Drain reduced from 50 to 405040
- ▲No longer grants +125 Bonus Health
- ▲Now grants +8% Spirit Resist
Express Shot
Weapon3 changes- ▲Express Shot cooldown reduced from 4s to 3s4s3s
- ▲Weapon Damage increased from 150% to 165%150%165%
- –Fixed Kinetic Carbine using the primary values rather than secondary values on the item
Restorative Shot
Weapon2 changes- ▲Heal from heroes increased from 40 to 504050
- ▲Heal from NPCs/Orbs increased from 15 to 201520
Ricochet
Weapon2 changes- ▼Fire Rate reduced from 25% to 20%25%20%
- –No longer bounces off objectives
Shadow Weave
Weapon1 change- ▲Ambush Fire Rate increased from +30% to +35%30%35%
Spellslinger
Weapon1 change- –Now only activates while in combat
Split Shot
Weapon2 changes- ▲Duration increased from 4.5s to 5s4.5s5s
- ▲Cooldown reduced from 16s to 14s16s14s
Swift Striker
Weapon1 change- ▼Fire Rate reduced from 20% to 18%20%18%
Toxic Bullets
Weapon1 change- –Buildup is now 15% harder
Weakening Headshot
Weapon1 change- ▼No longer has a 3s cooldown
Vitality
Bullet Lifesteal
Vitality1 change- ▲Bullet Lifesteal vs creeps increased from 50% to 60%50%60%
Cheat Death
Vitality2 changes- ▲Now grants Bullet Resistance instead of Spirit Resistance
- ▲Cooldown reduced from 120s to 100s120s100s
Counterspell
Vitality3 changes- ▲Cooldown reduced from 25s to 20s25s20s
- –Now also grants +100 Health and +8 Spirit Power
- –Successful parry now provides +150 Heal
Divine Barrier
Vitality1 change- ▲Buff duration increased from 5s to 6s5s6s
Fortitude
Vitality2 changes- –Regen reduced from 3% to 2%3%2%
- ▲No longer grants +22% Weapon Damage
Guardian Ward
Vitality1 change- ▲Buff duration increased from 5s to 6s5s6s
Inhibitor
Vitality2 changes- –Now uses the buildup proc mechanic
- ▲Debuff duration increased from 3s to 4s3s4s
Lifestrike
Vitality1 change- –Now has double cooldown when triggered via light melee.
Melee Lifesteal
Vitality1 change- –Now has double cooldown when triggered via light melee
Reactive Barrier
Vitality1 change- ▲Spirit Resist increased from +5% to +6%5%6%
Rebuttal
Vitality1 change- ▲Bonus Health increased from +50 to +755075
Siphon Bullets
Vitality1 change- ▲Now grants Bullet Resistance instead of Spirit Resistance
Spirit Lifesteal
Vitality1 change- ▲Spirit Lifesteal vs creeps increased from 33% to 40%33%40%
Spirit Shielding
Vitality2 changes- ▲Move Speed bonus increased from 1 to 1.511.5
- ▲Cooldown reduced from 40s to 35s40s35s
Trophy Collector
Vitality1 change- ▲Souls per minute increased from 20 to 232023
Unstoppable
Vitality1 change- –Fixed Silencer’s passive interaction during this state
Weapon Shielding
Vitality2 changes- ▲Move Speed bonus increased from 1 to 1.511.5
- ▲Cooldown reduced from 40s to 35s40s35s
Witchmail
Vitality1 change- ▼Cooldown reduction per hit increased from 3s to 4s3s4s
Spirit
Boundless Spirit
Spirit1 change- –Percentage spirit bonus increased from 13% to 15%13%15%
Disarming Hex
Spirit1 change- ▲Cooldown reduced from 30s to 25s30s25s
Ethereal Shift
Spirit2 changes- ▲Cooldown reduced from 22s to 20s22s20s
- ▲Move Speed while channeling increased from 3.5 to 43.54
Knockdown
Spirit2 changes- –Now provides +6% Ability Range
- ▲Cooldown reduced from 40s to 35s40s35s
Rapid Recharge
Spirit1 change- ▲Spirit Power for charged abilities increased from +16 to +201620
Rusted Barrel
Spirit3 changes- ▲Health increased from +50 to +605060
- –Now provides +0.5 Sprint
- ▲Cooldown reduced from 30s to 25s30s25s
Slowing Hex
Spirit2 changes- –Now provides +0.5 Sprint
- –Debuff effects stays on for longer so it's easier to see
Spirit Sap
Spirit1 change- ▼Spirit Power reduction increased from -12 to -15-12-15
Spirit Snatch
Spirit1 change- –Now has double cooldown when triggered via light melee.
Spirit Strike
Spirit1 change- –Now has double cooldown when triggered via light melee.
Superior Cooldown
Spirit1 change- ▼Ability Cooldown Reduction increased from 24% to 25%24%25%
Vortex Web
Spirit2 changes- –Now provides +1 Sprint
- ▲Capture Radius increased from 11m to 12m11m12m
General
General
Map, matchmaking, and other changes33 changes- ▲Bullet Cycle Time for all heroes increased by 5% (effectively reduces gun DPS globally by 5%)
- ▲Spirit bonus based on souls spent in the tree is increased by 25%
- ▼Ability base damage and AP bonus damage reduced by ~8% (spirit power growth unaffected)
- –Spirit gained from leveling reduced from 1.25 to 1.11.251.1
- ▼Ultimate cooldowns increased by 10% (affects base and upgrades, so the total CD with AP is 10% longer)
- –300 Souls Boon now gives an AP instead of an Ability Unlock
- –600 Souls Boon now gives an Ability Unlock instead of a AP
- ▲Small neutral camp bounty increased by 15%
- –Zip Line after taking Base Guardians in a lane increased from +120% to +140%120%140%
- –Zip Line after taking Base Guardians in a lane ramp up time reduced from 4s to 3s4s3s
- ▼Rejuv bonus duration changed from 4 minutes to 3/4/54minutes3minutes
- ▼Rejuv trooper health bonus reduced from 200/230/260% to 170/200/230%
- ▲Mid Boss total bounty increased from 500 + 50/min to 2000 + 50/min (evenly split among the team that kills the boss, unrelated to rejuv secure)
- –Mid Boss shield regeneration changed from 100 + 8/min to 50 + 7/min
- –Mid Boss HP increased by 15%
- –Mid Boss warning sound now plays at 70% HP rather than 60%
- ▼Rejuv drop duration reduced from 8s to 7s8s7s
- ▼Mid Boss Spirit Resistance from abilities reduced from 30% to 20%30%20%
- ▼Mid Boss Spirit Resistance from items reduced from 50% to 20%50%20%
- ▼Walker Spirit resistance reduced from 30% to 25%30%25%
- ▲Guardian base resistance increased from 40% to 60% (decays 10 minutes still, same values as creeps)40%60%
- ▼Guardian total bounty reduced from 1650 to 100016501000
- ▼Walker total bounty reduced from 4500 to 350045003500
- –Base hero kill value reduced from 300 to 250 (still ramps to end value over 40 minutes, so primarily affects the very early phase)300250
- –End hero kill value increased from 2000 to 220020002200
- –Comeback values are now roughly 25% stronger (this was released before this patch in a recent update)
- –Fixed a bug causing soul orb shots towards the end of the contested window to not register as hits on the server
- –Fixed an issue where Souls were shared with anyone that punched a Sinner's Sacrifice, regardless of the duration or team
- –Fixed a bug where players could exit the map if they tried to teleport into specific corners
- ▲Cultists Sacrifice: Cooldown reduced from 260s to 250s260s250s
- –Veilwalker: Heal now scales with boons (+3)
- –Cooldown Reduction stat is now renamed to Ability Cooldown Reduction and no longer affects items (all existing CDR is now Ability Cooldown Reduction)
- –Added a new T4 Spirit Item, Transcendent Cooldown. Builds from Superior Cooldown. Provides +30% Ability Cooldown Reduction and +30% Item Cooldown Reduction