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Lash

10 patches · 62 total changes

Minor Update - 09-16-2026September 16, 2026
  • Gun falloff range reduced from 18m->54m to 16m->48m18m54m
  • Ground Strike T3 spirit scaling increased from +0.03 to +0.040.030.04
  • Ground Strike T3 damage per meter scaling increased from 110% to 120%110%120%
  • Grapple T2 Weapon Damage buff duration reduced from 10s to 6s10s6s
  • Flog heal reduced from 50% to 40%50%40%
  • Flog angle increased from 38 to 403840
  • Flog T3 reduced from +40 degrees angle to +2540degrees25degrees
  • Flog T3 reduced from +20% heal to +15%20%15%
Minor Update - 08-12-2026August 12, 2026
  • Falloff range reduced from 20m->58m to 18m->54m20m58m
Minor Update - 06-30-2026June 30, 2026
  • Ground Strike cooldown reduced from 21s to 18s21s18s
  • Flog angle increased from 30 to 383038
Gameplay Update - 05-22-2026May 22, 2026
  • Bullet damage per boon reduced from 0.341 to 0.310.340.31
  • Ground Strike damage per meter spirit scaling increased from 0.0372 to 0.040.040.04
  • Grapple T2 bonus damage no longer stacks with itself, but instead refreshes the duration
  • Grapple T3 now also grants +1 Charge
Gameplay Update - 03-06-2026March 6, 2026
  • Increased Sparkles
  • Fixed Ground Strike against players brought down from mid air not doing damage
  • Grapple T2 weapon damage increased from +6 to +767
  • Grapple T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage"
  • Flog cooldown increased from 24s to 26s24s26s
  • Flog Attack Angle no longer increases with Spirit Power
  • Flog heal vs heroes reduced from 60% to 50%60%50%
  • Flog T2 increased from -12s Cooldown to -16s-12s-16s
  • Flog T2 now also reduces Fire Rate by 30%
  • Flog T3 no longer reduces Fire Rate
  • Flog T3 damage reduced from +86 to +808680
  • Flog T3 now also increases Attack Angle by 40 and Heal by +20%
  • Fixed Death Slam camera sometimes being obstructed
  • Death Slam throw distance no longer scales with Spirit Power (was 0.3)
  • Death Slam cooldown increased from 145s to 150s145s150s
  • Death Slam T1 throw distance increased from +8m to +12m8m12m
  • Death Slam T2 cooldown increased from -25s to -40s-25s-40s
  • Death Slam T3 now also increases cast range by +10m
  • Death Slam throw range increased from 12m to 14m12m14m
  • Death Slam throw range now scales with spirit power (+0.14)
  • Death Slam T3 cast range reduced from +10m to +6m10m6m
  • Death Slam T3 stun increased from 1s to 1.2s1s1.2s
01-30-2026 UpdateFebruary 17, 2026
  • Ground Strike rotation is restricted to 90 degrees rather than 360
  • Fixed bugs with Ground Strike where it would sometimes not do damage on ramps and special locations
  • Grapple T1 reduced from -19s Cooldown to -17s-19s-17s
  • Flog damage spirit scaling reduced from 1.1 to 0.851.10.85
  • Death Slam throw distance reduced by 30%
  • Ground Strike damage reduced by 10%
11-21-2025 UpdateNovember 21, 2025
  • Grapple cooldown reduced from 42s to 35s42s35s
  • Flog heal vs heroes increased from 50% to 60%50%60%
  • Flog damage increased from 60 to 656065
  • Flog cooldown reduced from 26s to 2426s24s
  • Flog T2 increased from -14s to -12s-14s-12s
  • Death Slam cooldown reduced from 155s to 145s155s145s
10-02-2025 UpdateOctober 5, 2025
  • Ground Strike range reduced from 11m to 10m11m10m
  • Ground Strike cooldown increased from 19s to 21s19s21s
  • Ground Strike damage reduced from 70 to 607060
07-04-2025 UpdateJuly 4, 2025
  • Flog cast range reduced from 25m to 20m25m20m
  • Ground Strike damage height reduced from 3.3m to 3m3.3m3m
Shop Rework UpdateMay 8, 2025
  • Lash
  • Ground StrikeGround Strike: Spirit scaling reduced from 0.05 to 0.04.0.050.04
  • Ground StrikeGround Strike: Fixed a bug that caused Ground Strike to push the victim under the world.
  • FlogFlog: Updated ability icon.
  • Death SlamDeath Slam: UI lock-on revisions to simplify readability.
  • Death SlamDeath Slam: Fixed channel effect on Death Slam to not disappear prematurely.
  • Death SlamDeath Slam: New sounds added for lock-on success sounds, in-air looping sound, victim impact sounds, and a 'miss' sound when Lash does not successfully grab anybody or cancels the ability early.
  • Ground StrikeFixed a bug causing Lash's Ground Strike impact to be too loud and Flog impact to be too quiet when hitting large groups of enemies with each ability.