
Lash
10 patches · 62 total changes
- ▲Gun falloff range reduced from 18m->54m to 16m->48m18m54m
- ▲Ground Strike T3 spirit scaling increased from +0.03 to +0.040.030.04
- ▲Ground Strike T3 damage per meter scaling increased from 110% to 120%110%120%
- ▼Grapple T2 Weapon Damage buff duration reduced from 10s to 6s10s6s
- ▼Flog heal reduced from 50% to 40%50%40%
- –Flog angle increased from 38 to 403840
- –Flog T3 reduced from +40 degrees angle to +2540degrees25degrees
- ▼Flog T3 reduced from +20% heal to +15%20%15%
- ▲Falloff range reduced from 20m->58m to 18m->54m20m58m
- ▲Ground Strike cooldown reduced from 21s to 18s21s18s
- –Flog angle increased from 30 to 383038
- ▼Bullet damage per boon reduced from 0.341 to 0.310.340.31
- ▲Ground Strike damage per meter spirit scaling increased from 0.0372 to 0.040.040.04
- ▲Grapple T2 bonus damage no longer stacks with itself, but instead refreshes the duration
- –Grapple T3 now also grants +1 Charge
- –Increased Sparkles
- –Fixed Ground Strike against players brought down from mid air not doing damage
- ▲Grapple T2 weapon damage increased from +6 to +767
- –Grapple T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage"
- ▼Flog cooldown increased from 24s to 26s24s26s
- ▲Flog Attack Angle no longer increases with Spirit Power
- ▼Flog heal vs heroes reduced from 60% to 50%60%50%
- ▲Flog T2 increased from -12s Cooldown to -16s-12s-16s
- ▼Flog T2 now also reduces Fire Rate by 30%
- ▲Flog T3 no longer reduces Fire Rate
- ▼Flog T3 damage reduced from +86 to +808680
- ▲Flog T3 now also increases Attack Angle by 40 and Heal by +20%
- –Fixed Death Slam camera sometimes being obstructed
- ▲Death Slam throw distance no longer scales with Spirit Power (was 0.3)
- ▼Death Slam cooldown increased from 145s to 150s145s150s
- –Death Slam T1 throw distance increased from +8m to +12m8m12m
- ▲Death Slam T2 cooldown increased from -25s to -40s-25s-40s
- ▲Death Slam T3 now also increases cast range by +10m
- ▲Death Slam throw range increased from 12m to 14m12m14m
- –Death Slam throw range now scales with spirit power (+0.14)
- ▼Death Slam T3 cast range reduced from +10m to +6m10m6m
- –Death Slam T3 stun increased from 1s to 1.2s1s1.2s
- –Ground Strike rotation is restricted to 90 degrees rather than 360
- –Fixed bugs with Ground Strike where it would sometimes not do damage on ramps and special locations
- ▼Grapple T1 reduced from -19s Cooldown to -17s-19s-17s
- ▼Flog damage spirit scaling reduced from 1.1 to 0.851.10.85
- –Death Slam throw distance reduced by 30%
- ▼Ground Strike damage reduced by 10%
- ▲Grapple cooldown reduced from 42s to 35s42s35s
- ▲Flog heal vs heroes increased from 50% to 60%50%60%
- ▲Flog damage increased from 60 to 656065
- ▲Flog cooldown reduced from 26s to 2426s24s
- –Flog T2 increased from -14s to -12s-14s-12s
- ▲Death Slam cooldown reduced from 155s to 145s155s145s
- ▼Ground Strike range reduced from 11m to 10m11m10m
- ▼Ground Strike cooldown increased from 19s to 21s19s21s
- ▼Ground Strike damage reduced from 70 to 607060
- ▼Flog cast range reduced from 25m to 20m25m20m
- ▼Ground Strike damage height reduced from 3.3m to 3m3.3m3m
- –Lash
- ▼Ground StrikeGround Strike: Spirit scaling reduced from 0.05 to 0.04.0.050.04
- –Ground StrikeGround Strike: Fixed a bug that caused Ground Strike to push the victim under the world.
- –FlogFlog: Updated ability icon.
- –Death SlamDeath Slam: UI lock-on revisions to simplify readability.
- –Death SlamDeath Slam: Fixed channel effect on Death Slam to not disappear prematurely.
- –Death SlamDeath Slam: New sounds added for lock-on success sounds, in-air looping sound, victim impact sounds, and a 'miss' sound when Lash does not successfully grab anybody or cancels the ability early.
- –Ground StrikeFixed a bug causing Lash's Ground Strike impact to be too loud and Flog impact to be too quiet when hitting large groups of enemies with each ability.