Minor Update - 09-16-2026
September 16, 2026Heroes
Abrams
2 changes- ▲Infernal Resilience T3 increased from +8% to +9%8%9%
- ▼Seismic Impact T3 reduced from 6s Unstoppable to 5s6s5s
Celeste
7 changes- ▼Stamina cooldown increased from 5 to 5.355.3
- ▼Light Eater spirit lifesteal reduced from 20% to 18%20%18%
- ▼Light Eater T3 decreased from +25 to +222522
- ▼Dazzling Trick cooldown increased from 34s to 38s34s38s
- ▼Radiant Daggers T2 reduced from +80 to +708070
- ▼Shining Wonder radius reduced from 16.5m to 15.5m16.5m15.5m
- ▼Shining Wonder T3 Max Bounces reduced from +8 to +686
Graves
1 change- ▲Health per boon increased from 33 to 353335
Haze
2 changes- ▲Fixation headshot stack count increased from +2 to +323
- ▲Fixation T3 weapon scaling increased from 0.0003 to 0.0003500
Holliday
3 changes- ▲Health per boon increased from 41 to 434143
- ▲Crackshot T2 now also applies -6% Bullet Resistance for 5s
- ▲Lasso duration extention by Bounce Pad increased from +1s to +1.25s1s1.25s
Ivy
2 changes- ▼Stone Form radius reduced from 6m to 5.75m6m5.75m
- ▼Stone Form T1 max health heal reduced from 7% to 6%7%6%
Kelvin
1 change- ▲Frozen Shelter base ability health regen now scales with spirit power (0.2)
Lady Geist
2 changes- ▲Life Drain T3 spirit scaling increased from +0.3 to +0.450.30.45
- ▲Essence Bomb T3 damage increased from 26% to 30%26%30%
Lash
8 changes- ▼Gun falloff range reduced from 18m->54m to 16m->48m18m54m
- ▲Ground Strike T3 spirit scaling increased from +0.03 to +0.040.030.04
- ▲Ground Strike T3 damage per meter scaling increased from 110% to 120%110%120%
- ▼Grapple T2 Weapon Damage buff duration reduced from 10s to 6s10s6s
- ▼Flog heal reduced from 50% to 40%50%40%
- –Flog angle increased from 38 to 403840
- ▼Flog T3 reduced from +40 degrees angle to +2540degrees25degrees
- ▼Flog T3 reduced from +20% heal to +15%20%15%
Paige
4 changes- ▲Heavy Melee spirit scaling increased from 0.3 to 0.450.30.45
- ▲Captivating Read T1 increased from -11s Cooldown to -14s-11s-14s
- ▲Captivating Read T3 increased from +1m to +2m1m2m
- –Fixed some collision issues with Rallying Charge
Paradox
2 changes- ▼Kinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)25%10%
- –Kinetic Carbine min damage multiplier no longer gets increased by the T3
Rem
2 changes- –Fixed a bug where multiple helpers could be sent to follow a single player for no effect
- –Lil Helpers now have a target UI when instant cast mode is selected
Shiv
3 changes- ▲Alt fire base damage increased by 4%
- ▲Alt fire damage per boon increased from +0.2 to +0.240.20.24
- –Serrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
Silver
7 changes- –Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)
- ▲Health per boon increased from 28 to 312831
- ▲Sprint speed increased from 1.5 to 2.51.52.5
- –Dashes and light melee's no longer pause your gun's cycle time
- –Boot Kick can only target heroes and objectives now
- –Entangling Bola can only target heroes now
- ▲Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)
Venator
2 changes- –Ira Domini now works with Ricochet, all the shots will bounce
- –Ira Domini can now split shot (releases 1 extra bolt on each side, 3 total)
Viscous
6 changes- ▼Alt fire damage growth reduced by 10%
- ▲Splatter detonation cooldown reduced from 0.15 to 0.120.150.12
- ▼Splatter T1 reduced from +2m to +1.5m2m1.5m
- ▼The Cube cast range reduced from 26m to 20m26m20m
- ▼Puddle Punch cooldown increased from 21s to 24s21s24s
- ▲Goo Ball T3 now also increases spirit scaling by 0.2
Vyper
2 changes- ▼Slither T3 barrier duration reduced from 5s to 4s5s4s
- ▼Petrifying Bola cooldown increased from 105s to 115s105s115s
Warden
5 changes- ▼Bullet damage per boon reduced from 0.28 to 0.250.280.25
- ▼Fire Rate spirit scaling reduced from 0.25 to 0.210.250.21
- ▼Alchemical Flask projectile range and speed reduced by 30%
- ▼Willpower T3 spirit scaling reduced from +2.7 to +2.12.72.1
- ▼Willpower T3 debuff resistance reduced from 40% to 30%40%30%
Wraith
7 changes- ▼Card Trick heart heal reduced from 75 to 607560
- ▼Card Trick heart heal spirit scaling reduced from 0.75 to 0.50.750.5
- ▲Card Trick Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%-8%-7%
- ▲Card Trick T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%-5%-4%
- –Card Trick T3 Clubs slow from +20% to +15%20%15%
- –Fixed Project Mind getting caught on edges/corners when aiming past it
- ▲Full Auto spirit damage per bullet scaling increased from 0.03 to 0.0450.030.05
Yamato
2 changes- ▲Crimson Slash T3 now also increases the heal spirit scaling by +0.4
- ▲Flying Slash light melee scaling increased from 1.0 to 1.211.2
Items
Weapon
Ballistic Enchantment
Weapon1 change- ▲Duration increased from 14s to 20s14s20s
Cultist Sacrifice
Weapon1 change- ▼Bounty reduced from 180% to 170%180%170%
Hollow Point
Weapon1 change- ▲Bullet Resist Reduction increased from 9% to 10%9%10%
Shadow Weave
Weapon3 changes- –Now builds from Sprint Boots
- ▲Sprint speed increased from 1.5 to 21.52
- ▲Cooldown reduced from 45s to 37s45s37s
Spiritual Overflow
Weapon3 changes- –Buildup is 35% slower
- ▼Spirit Power on proc reduced from 40 to 304030
- ▼Fire Rate reduced from 30% to 25%30%25%
Toxic Bullets
Weapon1 change- ▲Spirit scaling increased from 0.005% to 0.006%0.01%0.01%
Weakening Headshot
Weapon1 change- ▲Bullet Resist Reduction reduced from -13% to -12%-13%-12%
Vitality
Diviner's Kevlar
Vitality1 change- ▼Now grants +10% Ultimate Ability Cooldown Reduction
Fortitude
Vitality1 change- ▲Max Health regen increased from 2% to 2.25%2%2.25%
Leech
Vitality1 change- ▲Bullet and Spirit Lifesteal increased from 25% to 28%25%28%
Lifestrike
Vitality2 changes- ▲Heal on Melee hit increased from 100+1.5 to 120+1.75
- ▲Melee hit heal increased from 30% to 35%30%35%
Plated Armor
Vitality1 change- –Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
Restorative Locket
Vitality2 changes- ▼Heal per boon reduced from 0.5 to 0.450.50.45
- ▼Stack range reduced from 35m to 32m35m32m
Trophy Collector
Vitality1 change- ▼Souls per minute reduced from 18 to 161816
Veil Walker
Vitality4 changes- –No longer builds from Sprint Boots
- –No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
- –Movement speed bonus is now removed when the invisibility is removed
- ▼Spirit Power reduced from 10 to 6106
Spirit
Decay
Spirit2 changes- ▼DPS reduced by 25%
- ▲Duration increased by 20%
Focus Lens
Spirit2 changes- ▲Damage increased from 30% to 35%30%35%
- ▲Cast range increased from 20m to 25m20m25m
Golden Goose Egg
Spirit3 changes- ▼Damage Penalty increased from -10% to -15%-10%-15%
- –Stored souls now count towards net worth (affects comeback reward calculations)
- ▼Souls per minute reduced from 90 to 809080
Mercurial Magnum
Spirit2 changes- ▼Base bullet damage scaling reduced from 0.49 to 0.380.490.38
- ▼Base bullet damage reduced from 25% to 20%25%20%
Radiant Regeneration
Spirit1 change- ▼Healing on Ability Cast per boon scaling reduced from 2 to 1.721.7
Slowing Hex
Spirit1 change- ▼Cooldown increased from 27s to 29s27s29s
Tankbuster
Spirit1 change- ▼Current Health Bonus damage reduced from 8% to 7.5%8%7.5%
General
General
Map, matchmaking, and other changes17 changes- –Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
- ▲Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
- –Slightly reduced comeback bounties in general (this is in addition to the above change)
- –A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
- ▲Guardian bounty increased by 10%
- ▲Walker bounty increased by 5%
- ▼Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)30%25%
- ▼Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)35s38s
- –Using parry now pauses reloading
- –Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
- –Getting stunned now pauses your reload rather than restarting it
- –Breakables in the underground tunnels initial spawn time increased from 3m to 5m3m5m
- –Breakables in the underground tunnels respawn rate increased from 3m to 5m3m5m
- –All move slow values reduced by ~20% globally
- –All ground dash slows reduced by ~10% globally
- –Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag
- –to toggle the slow drag behavior on and off)