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Minor Update - 09-16-2026

September 16, 2026
Steam newsView source ↗20 heroes · 22 items · 123 changes

Heroes

Abrams

2 changes
  • Infernal Resilience T3 increased from +8% to +9%8%9%
  • Seismic Impact T3 reduced from 6s Unstoppable to 5s6s5s

Celeste

7 changes
  • Stamina cooldown increased from 5 to 5.355.3
  • Light Eater spirit lifesteal reduced from 20% to 18%20%18%
  • Light Eater T3 decreased from +25 to +222522
  • Dazzling Trick cooldown increased from 34s to 38s34s38s
  • Radiant Daggers T2 reduced from +80 to +708070
  • Shining Wonder radius reduced from 16.5m to 15.5m16.5m15.5m
  • Shining Wonder T3 Max Bounces reduced from +8 to +686

Graves

1 change
  • Health per boon increased from 33 to 353335

Haze

2 changes
  • Fixation headshot stack count increased from +2 to +323
  • Fixation T3 weapon scaling increased from 0.0003 to 0.0003500

Holliday

3 changes
  • Health per boon increased from 41 to 434143
  • Crackshot T2 now also applies -6% Bullet Resistance for 5s
  • Lasso duration extention by Bounce Pad increased from +1s to +1.25s1s1.25s

Ivy

2 changes
  • Stone Form radius reduced from 6m to 5.75m6m5.75m
  • Stone Form T1 max health heal reduced from 7% to 6%7%6%

Kelvin

1 change
  • Frozen Shelter base ability health regen now scales with spirit power (0.2)

Lady Geist

2 changes
  • Life Drain T3 spirit scaling increased from +0.3 to +0.450.30.45
  • Essence Bomb T3 damage increased from 26% to 30%26%30%

Lash

8 changes
  • Gun falloff range reduced from 18m->54m to 16m->48m18m54m
  • Ground Strike T3 spirit scaling increased from +0.03 to +0.040.030.04
  • Ground Strike T3 damage per meter scaling increased from 110% to 120%110%120%
  • Grapple T2 Weapon Damage buff duration reduced from 10s to 6s10s6s
  • Flog heal reduced from 50% to 40%50%40%
  • Flog angle increased from 38 to 403840
  • Flog T3 reduced from +40 degrees angle to +2540degrees25degrees
  • Flog T3 reduced from +20% heal to +15%20%15%

Paige

4 changes
  • Heavy Melee spirit scaling increased from 0.3 to 0.450.30.45
  • Captivating Read T1 increased from -11s Cooldown to -14s-11s-14s
  • Captivating Read T3 increased from +1m to +2m1m2m
  • Fixed some collision issues with Rallying Charge

Paradox

2 changes
  • Kinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)25%10%
  • Kinetic Carbine min damage multiplier no longer gets increased by the T3

Rem

2 changes
  • Fixed a bug where multiple helpers could be sent to follow a single player for no effect
  • Lil Helpers now have a target UI when instant cast mode is selected

Shiv

3 changes
  • Alt fire base damage increased by 4%
  • Alt fire damage per boon increased from +0.2 to +0.240.20.24
  • Serrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)

Silver

7 changes
  • Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)
  • Health per boon increased from 28 to 312831
  • Sprint speed increased from 1.5 to 2.51.52.5
  • Dashes and light melee's no longer pause your gun's cycle time
  • Boot Kick can only target heroes and objectives now
  • Entangling Bola can only target heroes now
  • Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)

Venator

2 changes
  • Ira Domini now works with Ricochet, all the shots will bounce
  • Ira Domini can now split shot (releases 1 extra bolt on each side, 3 total)

Viscous

6 changes
  • Alt fire damage growth reduced by 10%
  • Splatter detonation cooldown reduced from 0.15 to 0.120.150.12
  • Splatter T1 reduced from +2m to +1.5m2m1.5m
  • The Cube cast range reduced from 26m to 20m26m20m
  • Puddle Punch cooldown increased from 21s to 24s21s24s
  • Goo Ball T3 now also increases spirit scaling by 0.2

Vyper

2 changes
  • Slither T3 barrier duration reduced from 5s to 4s5s4s
  • Petrifying Bola cooldown increased from 105s to 115s105s115s

Warden

5 changes
  • Bullet damage per boon reduced from 0.28 to 0.250.280.25
  • Fire Rate spirit scaling reduced from 0.25 to 0.210.250.21
  • Alchemical Flask projectile range and speed reduced by 30%
  • Willpower T3 spirit scaling reduced from +2.7 to +2.12.72.1
  • Willpower T3 debuff resistance reduced from 40% to 30%40%30%

Wraith

7 changes
  • Card Trick heart heal reduced from 75 to 607560
  • Card Trick heart heal spirit scaling reduced from 0.75 to 0.50.750.5
  • Card Trick Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%-8%-7%
  • Card Trick T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%-5%-4%
  • Card Trick T3 Clubs slow from +20% to +15%20%15%
  • Fixed Project Mind getting caught on edges/corners when aiming past it
  • Full Auto spirit damage per bullet scaling increased from 0.03 to 0.0450.030.05

Yamato

2 changes
  • Crimson Slash T3 now also increases the heal spirit scaling by +0.4
  • Flying Slash light melee scaling increased from 1.0 to 1.211.2

Items

Weapon

Ballistic Enchantment

Weapon1 change
  • Duration increased from 14s to 20s14s20s

Cultist Sacrifice

Weapon1 change
  • Bounty reduced from 180% to 170%180%170%

Hollow Point

Weapon1 change
  • Bullet Resist Reduction increased from 9% to 10%9%10%

Shadow Weave

Weapon3 changes
  • Now builds from Sprint Boots
  • Sprint speed increased from 1.5 to 21.52
  • Cooldown reduced from 45s to 37s45s37s

Spiritual Overflow

Weapon3 changes
  • Buildup is 35% slower
  • Spirit Power on proc reduced from 40 to 304030
  • Fire Rate reduced from 30% to 25%30%25%

Toxic Bullets

Weapon1 change
  • Spirit scaling increased from 0.005% to 0.006%0.01%0.01%

Weakening Headshot

Weapon1 change
  • Bullet Resist Reduction reduced from -13% to -12%-13%-12%

Vitality

Diviner's Kevlar

Vitality1 change
  • Now grants +10% Ultimate Ability Cooldown Reduction

Fortitude

Vitality1 change
  • Max Health regen increased from 2% to 2.25%2%2.25%

Leech

Vitality1 change
  • Bullet and Spirit Lifesteal increased from 25% to 28%25%28%

Lifestrike

Vitality2 changes
  • Heal on Melee hit increased from 100+1.5 to 120+1.75
  • Melee hit heal increased from 30% to 35%30%35%

Plated Armor

Vitality1 change
  • Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor

Restorative Locket

Vitality2 changes
  • Heal per boon reduced from 0.5 to 0.450.50.45
  • Stack range reduced from 35m to 32m35m32m

Trophy Collector

Vitality1 change
  • Souls per minute reduced from 18 to 161816

Veil Walker

Vitality4 changes
  • No longer builds from Sprint Boots
  • No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
  • Movement speed bonus is now removed when the invisibility is removed
  • Spirit Power reduced from 10 to 6106

Spirit

Decay

Spirit2 changes
  • DPS reduced by 25%
  • Duration increased by 20%

Focus Lens

Spirit2 changes
  • Damage increased from 30% to 35%30%35%
  • Cast range increased from 20m to 25m20m25m

Golden Goose Egg

Spirit3 changes
  • Damage Penalty increased from -10% to -15%-10%-15%
  • Stored souls now count towards net worth (affects comeback reward calculations)
  • Souls per minute reduced from 90 to 809080

Mercurial Magnum

Spirit2 changes
  • Base bullet damage scaling reduced from 0.49 to 0.380.490.38
  • Base bullet damage reduced from 25% to 20%25%20%

Radiant Regeneration

Spirit1 change
  • Healing on Ability Cast per boon scaling reduced from 2 to 1.721.7

Slowing Hex

Spirit1 change
  • Cooldown increased from 27s to 29s27s29s

Tankbuster

Spirit1 change
  • Current Health Bonus damage reduced from 8% to 7.5%8%7.5%

General

General

Map, matchmaking, and other changes17 changes
  • Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
  • Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
  • Slightly reduced comeback bounties in general (this is in addition to the above change)
  • A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
  • Guardian bounty increased by 10%
  • Walker bounty increased by 5%
  • Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)30%25%
  • Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)35s38s
  • Using parry now pauses reloading
  • Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
  • Getting stunned now pauses your reload rather than restarting it
  • Breakables in the underground tunnels initial spawn time increased from 3m to 5m3m5m
  • Breakables in the underground tunnels respawn rate increased from 3m to 5m3m5m
  • All move slow values reduced by ~20% globally
  • All ground dash slows reduced by ~10% globally
  • Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag
  • to toggle the slow drag behavior on and off)