
Yamato
12 patches · 60 total changes
- ▲Crimson Slash T3 now also increases the heal spirit scaling by +0.4
- –Flying Slash light melee scaling increased from 1.0 to 1.211.2
- ▼Flying Slash T2 reduced from +40 Spirit Power to +3540Spirit35Spirit
- ▼Flying Slash T3 charges from +2 to +121
- –Flying Slash T3 Charge Time increased from 4s to 5s4s5s
- ▼Flying Slash range reduced from 28m to 26m28m26m
- ▼Flying Slash T3 Charge Delay increased from 3s to 4s3s4s
- –Flying Slash T3 Ally Targeting now requires alt cast input
- ▼Power Slash spirit scaling reduced from 2.1 to 1.852.11.85
- ▼Flying Slash cast range reduced from 30m to 28m30m28m
- ▲Power Slash post cast time reduced from 0.4s to 0.2s0.4s0.2s
- ▲Power Slash spirit scaling increased from 1.86s to 2.11.86s2.1s
- ▲Flying Slash range increased from 25m to 30m25m30m
- ▲Flying Slash T2 no longer grants +20m Cast Range
- –Flying Slash T3 now also grants +15m Cast Range
- –Flying Slash T3 increased from +1 Charge to +21Charge2Charge
- –Fixed Crimson Slash not being able to hit anything if the player is aimed too high or low
- ▲Shadow Transformation T1 increased from +5 Weapon Damage to +75Weapon7Weapon
- –Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)
- –Power Slash being held down no longer automatically fires it
- –You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry
- –Power Slash base ability now has +60% Bullet Resist while channeling
- ▼Power Slash cooldown increased from 10.5s to 12s10.5s12s
- –Power Slash Slash Length reduced from 25m to 22m25m22m
- –Power Slash T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s"
- –Power Slash T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown"
- –Power Slash T3 now also grants +8m Range
- –Flying Strike renamed to Flying Slash
- –Flying Slash is now light melee damage rather than spirit
- –Flying Slash slow increased from -30% to -50%-30%-50%
- ▼Flying Slash cooldown increased from 21s to 36s21s36s
- ▲Flying Slash range increased from 20m to 25m20m25m
- –Flying Slash T1 changed from "25% Slow" to "-18s Cooldown"
- ▲Flying Slash T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s"
- –Flying Slash T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)."
- –Fixed Flying Slash T3 ally cast stopping too soon before reaching the player
- ▼Crimson Slash cooldown increased from 15s to 16s15s16s
- ▼Crimson Slash Fire Rate reduction increased from -18% to -30%-18%-30%
- –Crimson Slash T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s"
- ▲Crimson Slash T3 increased from -9s Cooldown to -10s-9s-10s
- ▲Crimson Slash T3 now also increases spirit scaling (+0.6)
- ▼Shadow Transformation cooldown increased from 110s to 130s110s130s
- ▼Shadow Transformation Bullet and Spirit Resist reduced from 40% to 30%40%30%
- –Shadow Transformation T1 changed from "+14% Fire Rate" to "+5 Weapon Damage"
- ▲Shadow Transformation T2 now also reduces cooldown by 25s
- ▲Shadow Transformation T3 increased from +20% Bullet and Spirit Resist to +30%
- –Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)
- ▼Power Slash T3 bonus damage reduced from +166 to +150166150
- ▲Power Slash T3 now also increases spirit power scaling by 0.5
- –Base regen reduced from 2.0 to 1.021
- ▼Power Slash low charge damage from 40% to 30%40%30%
- ▼Power Slash medium charge damage from 60% to 50%60%50%
- ▼Crimson Slash cooldown increased from 11.5s to 15s11.5s15s
- ▲Crimson Slash T3 increased from -5.75s Cooldown to -9s-5.75s-9s
- ▼Alt Fire base damage reduced from 63.36 to 5063.3650
- –Yamato
- –Yamato
- –Power SlashAdjusted volume of Power Slash hit confirm sound to give better feedback to the attacker.
- –Crimson SlashCrimson Slash: adjusted slash effects height to be better aligned to crosshair.
- –Update model to show default Yamato body for all effects.