Locklytics
Sign in

07-29-2025 Update

August 8, 2025
ForumView source ↗17 heroes · 41 items · 151 changes

Heroes

Bebop

6 changes
  • No longer has +10% Base Bullet Resistance
  • Now has +0.3% Bullet Resistance per Boon
  • Exploding Uppercut T2 reduced from +50% Weapon Damage to +40%
  • Exploding Uppercut T2 duration reduced from 12s to 9s12s9s
  • Grapple Arm T1 reduced from +25% Weapon Damage to +20%
  • Grapple Arm T1 duration reduced from 10s to 6s10s6s

Dynamo

1 change
  • Kinetic Pulse damage height increased from 0.5m to 0.7m0.5m0.7m

Grey Talon

3 changes
  • Bucket 1: Ivy, Haze, Holliday, Calico, Grey Talon, Paradox
  • Spirit Snare Curse duration increased from 1.75s to 2s1.75s2s
  • Guided Owl cooldown reduced from 135s to 120s135s120s

Kelvin

1 change
  • Arctic Beam T3 no longer bounces off of objectives

Lady Geist

6 changes
  • Bucket 2: Seven, Mirage, Lash, Yamato, Pocket, Viscous, Vyper, Warden, Vindicta, Sinclair, Wraith, Infernus, Lady Geist
  • Essence Bomb no longer sticks to units
  • Essence Bomb cooldown increased from 10.5 to 14.510.514.5
  • Essence Bomb radius increased from 7m to 9m7m9m
  • Essence Bomb T1 changed from "+2m Radius" to "-4s Cooldown"
  • Essence Bomb projectile speed increased by 25%

McGinnis

7 changes
  • Heavy BarrageThe following abilities now do 50% damage to objectives: Last Stand, Storm Cloud, Hyper Beam, Heavy Barrage
  • Health per boon reduced from 56 to 525652
  • Spectral Wall fixed a bug where aiming at long stairs would sometimes cause the preview to go through it
  • Spectral Wall change the preview particle
  • Spectral Wall now supports Lag Compensation
  • Spectral Wall will now erupt where the preview Particle is displaying when manually triggering the Eruption
  • Turrets health per boon reduced from 12 to 101210

Mirage

1 change
  • Base bullet damage reduced by 10%

Mo & Krill

1 change
  • Bucket 3: Mo & Krill, Abrams, Shiv, Dynamo, Bebop, Kelvin, McGinnis

Paradox

1 change
  • Bullet damage scaling increased by 10%

Pocket

1 change
  • Affliction initial Current HP % damage increased from 10% to 12%10%12%

Seven

7 changes
  • Base movement speed reduced from 7.1 to 6.97.16.9
  • Move Speed spirit scaling reduced from 0.023 to 0.020.020.02
  • Power Surge T1 and T2 swapped
  • Storm Cloud cooldown increased from 170s to 180s170s180s
  • Storm Cloud Spirit Power scaling reduced from 0.7 to 0.650.70.65
  • Storm Cloud DPS reduced from 95 to 909590
  • Storm Cloud T3 reduced from +65 to +606560

Shiv

8 changes
  • Rage now only builds up from damaging players
  • Rage buildup for all damage types increased by 20% (easier to build up)
  • Rage decay duration increased from 9s to 12s9s12s
  • Bloodletting duration reduced from 12s to 6s12s6s
  • Bloodletting cooldown reduced from 60s to 45s60s45s
  • Bloodletting damage clear increased from 30% to 40%30%40%
  • Bloodletting T1 and T2 swapped
  • Bloodletting T3 increased from +20% to +35%20%35%

Vindicta

2 changes
  • Crow T1 bounce no longer bounces off of objectives
  • Stake T3 reduced from +2m to +1m2m1m

Viscous

3 changes
  • Light melee base damage reduced by 20% (except for Viscous, Calico and Bebop)
  • Puddle Punch cooldown reduced from 30s to 24s30s24s
  • Puddle Punch T3 increased from -11.5s Cooldown to -12s-11.5s-12s

Warden

4 changes
  • Bullet base damage reduced from 17 to 151715
  • Bullet damage growth increased from 0.38 to 0.440.380.44
  • DPS reduced from 74 to 707470
  • Last Stand lifesteal vs non-heroes reduced from 15% to 10%15%10%

Wraith

2 changes
  • Bullet damage increased from 4.95 to 5.1154.955.12
  • Bullet damage growth reduced from 0.18 to 0.175 (same overall peak damage)0.180.18

Yamato

1 change
  • Alt Fire base damage reduced from 63.36 to 5063.3650

Items

Weapon

Armor Piercing Rounds

Weapon1 change
  • Chance reduced from 60% to 50%60%50%

Berserker

Weapon1 change
  • Bullet Resistance reduced from 16% to 8%16%8%

Blood Tribute

Weapon3 changes
  • Healing Reduction reduced from -50% to -40%-50%-40%
  • Now grants +4 Out of Combat Regen
  • Active Move Speed increased from 1.75 to 21.752

Capacitor

Weapon1 change
  • Damage increased from 45 to 504550

Crushing Fists

Weapon2 changes
  • Bullet Resistance reduced from 20% to 12%20%12%
  • Heavy Melee Distance reduced from +70% to +60%70%60%

Express Shot

Weapon1 change
  • Primary weapon damage increased from 165% to 185%165%185%

Fleetfoot

Weapon1 change
  • Bullet Resistance reduced from 10% to 6%10%6%

Hunter's Aura

Weapon1 change
  • Now grants +1 Sprint

Melee Charge

Weapon1 change
  • Bullet Resistance reduced from 10% to 6%10%6%

Restorative Shot

Weapon2 changes
  • Heal from NPC reduced from 20 to 152015
  • Weapon damage reduced from 8% to 6%8%6%

Shadow Weave

Weapon3 changes
  • Duration reduced from 25s to 18s25s18s
  • Cooldown reduced from 40s to 32s40s32s
  • Now grants +25% Melee Damage on Ambush reveal

Slowing Bullets

Weapon1 change
  • After buildup is achieved, debuff duration is refreshed rather than starting buildup again

Spellslinger

Weapon1 change
  • Buff duration increased from 10s to 14s10s14s

Spirit Rend

Weapon1 change
  • Spirit Resist Reduction increased from -7% to -8%-7%-8%

Spirit Shredder Bullets

Weapon1 change
  • Spirit Resist Reduction increased from -7% to -8%-7%-8%

Swift Striker

Weapon1 change
  • Fire Rate increased from 18% to 20%18%20%

Toxic Bullets

Weapon2 changes
  • Damage reduced from 2.5% Max HP to 2.1%
  • Now scales with Spirit Power (0.005%)

Weighted Shots

Weapon2 changes
  • Bullet Velocity reduced from -25% to -30%-25%-30%
  • Stamina Recovery reduced from -10% to -20%-10%-20%

Vitality

Cheat Death

Vitality1 change
  • Effect no longer gets pierced by kill events like Killing Blow or Guided Owl

Divine Barrier

Vitality1 change
  • Cooldown reduced from 45s to 40s45s40s

Guardian Ward

Vitality1 change
  • Cooldown reduced from 45s to 40s45s40s

Metal Skin

Vitality1 change
  • Cooldown reduced from 24s to 20s24s20s

Return Fire

Vitality3 changes
  • Bullet Resistance reduced from 10% to 6%10%6%
  • Bullet Damage Returned reduced from 60% to 50%60%50%
  • Spirit Damage return from 30% to 25%30%25%

Spirit Resilience

Vitality1 change
  • Spirit Resistance reduced from 30% to 25%30%25%

Spirit Shielding

Vitality3 changes
  • Barrier reduced from 400 to 325400325
  • Barrier no longer scales with Spirit Power (1.116)
  • Barrier now scales with Boons (+4)

Trophy Collector

Vitality1 change
  • Out of Combat regen increased from 2 to 3.523.5

Veil Walker

Vitality1 change
  • Cooldown reduced from 14s to 12s14s12s

Weapon Shielding

Vitality3 changes
  • Barrier reduced from 400 to 325400325
  • Barrier no longer scales with Spirit Power (1.116)
  • Barrier now scales with Boons (+4)

Spirit

Bullet Resist Shredder

Spirit1 change
  • Bullet Resistance Reduction increased from -12% to -13%-12%-13%

Cold Front

Spirit1 change
  • Spirit Resistance reduced from 10% to 6%10%6%

Decay

Spirit1 change
  • Damage increased from 2.4% to 2.6%2.4%2.6%

Disarming Hex

Spirit1 change
  • Cooldown reduced from 25s to 20s25s20s

Focus Lens

Spirit1 change
  • Focus Lens cooldown reduced from 28s to 25s28s25s

Rusted Barrel

Spirit2 changes
  • Now reduces Bullet Resistance by 5%
  • Cooldown reduced from 25s to 20s25s20s

Scourge

Spirit1 change
  • Projectile speed increased from 800 to 16008001600

Slowing Hex

Spirit1 change
  • Duration increased from 3s to 3.5s3s3.5s

Spirit Sap

Spirit3 changes
  • Spirit Power reduction increased from -15 to -18-15-18
  • Cast Range increased from 30m to 40m30m40m
  • Bonus Health increased from 50 to 755075

Suppressor

Spirit1 change
  • Fire Rate reduction reduced from -35% to -30%-35%-30%

Surge of Power

Spirit4 changes
  • Cooldown increased from 8s to 14s8s14s
  • Duration increased from 6s to 8s6s8s
  • Fire Rate increased from 20% to 22%20%22%
  • Spirit Power increased from 25 to 282528

Tankbuster

Spirit2 changes
  • Now ignores enemy Spirit Resistance
  • Damage reduced from 6% to 5%6%5%

Vortex Web

Spirit1 change
  • Projectile Speed increased from 1800 to 240018002400

General

General

Map, matchmaking, and other changes34 changes
  • Mid Boss HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200.6725and12500and
  • Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following: +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.
  • Meleeing a mantling enemy no longer cancels their mantle, instead it applies 80% movement slow that ramps down to 20% over 2s.
  • Adding a debuff that makes you climb ropes 40% slower for 4s after you've taken player damage. This debuff only exists when you're on a rope, and tapers off to 0% in the last 1s of the damage window.
  • Slight reduction to the amount of turning you can do while performing a heavy melee
  • Heavy Melee cooldown increased from 0.9s to 1.0s0.9s1s
  • Heavy Melee cooldown when missing increased from 0.9s to 1.3s0.9s1.3s
  • Parried stun duration is no longer reduced by debuff resistance
  • Parry bonus damage is no longer melee specific, now affects all damage types (reduced from 35% to 30%)35%30%
  • Heroes now have different dash speeds (same distance, slower to get there). They are placed into 3 buckets to start, Bucket 1: +5%, Bucket 2: -5%, Bucket 3: -15%.
  • Removed the teleporters behind the Walkers
  • After 20 minutes, trooper spawn time is reduced from 30s to 25s30s25s
  • Trooper bounty growth reduced from 1.5 to 1.21.51.2
  • Removed the bounce pads on top of the Nursery/Fish Market rooftop leading back to Mid.
  • Trooper ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8%
  • Breakables souls growth per minute reduced from 2.6 to 2.02.62
  • Reduced comeback multipliers a bit
  • Neutrals bounty increased by 15% (strong neutrals +25%)
  • Medium Neutrals respawn rate increased from 360s to 420s (+17%)360s420s
  • Strong Neutrals respawn rate increased from 480s to 600s (+25%)480s600s
  • Sinner's Sacrifice: Retaliate damage increased from 40 to 604060
  • Sinner's Sacrifice: Heavy melee end success bonus now grants 4 buffs rather than 3 (these also take a little longer to kill now due to the melee timing changes)
  • Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. (Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient)
  • Movespeed Slow when shooting reduced from -30% to -25%-30%-25%
  • Side Walkers HP increased by 10%
  • Objectives no longer have 20-25% Spirit Resistance
  • Trooper: Walk speed increased from 6.1 to 6.36.16.3
  • Trooper: Run speed increased from 11 to 131113
  • Minor respawn curve reductions (19 min from 40s to 35s, 30 min from 80s to 75s, 40 min is still 85s)40s35s
  • Update the Zipline Knockdown to make the players go straight down and not start the stun timer until they hit the ground
  • Zipline knockoff stun duration reduced from 3s to 2.5s3s2.5s
  • Added new UI indicator on HP for showing pending heal (affects things like Abram's passive)
  • Debuff Remover: Bonus Health reduced from 125 to 100125100
  • Debuff Remover: Cooldown increased from 45s to 50s45s50s