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Paradox

14 patches · 69 total changes

Minor Update - 09-16-2026September 16, 2026
  • Kinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)25%10%
  • Kinetic Carbine min damage multiplier no longer gets increased by the T3
Minor Update - 06-30-2026June 30, 2026
  • Kinetic Carbine T2 now also increases move speed spirit scaling (0.06)
  • Kinetic Carbine T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling
Gameplay Update - 05-22-2026May 22, 2026
  • Time Wall T1 duration increased from +2.5s to +3.5s2.5s3.5s
  • Time Wall T3 increased from +1 Charge to +21Charge2Charge
  • Time Wall T3 Charge Delay reduced from 4s to 2s4s2s
  • Kinetic Carbine T3 increased from +50% Max Damage Scaling to +55%
  • Paradoxical Swap damage increased from 125 to 150125150
Gameplay Update - 04-30-2026April 30, 2026
  • Kinetic Carbine cooldown reduced from 30s to 28s30s28s
  • Time Wall T2 weapon damage increased from +30% to +35%30%35%
  • Kinetic Carbine now provides +20% Air Dash Distance when charged
04-10-2026 UpdateApril 11, 2026
  • Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon
  • Time Wall width increased from 7.5m to 8m7.5m8m
  • Time Wall height increased from 3.5m to 4m3.5m4m
  • Kinetic Carbine collision radius increased slightly
Gameplay Update - 03-06-2026March 6, 2026
  • Pulse Grenade radius reduced from 6m to 5.5m6m5.5m
  • Pulse Grenade radius increases by +1m per Pulse
  • Pulse Grenade Amp Per Stack reduced from 6% to 4%6%4%
  • Pulse Grenade cooldown increased from 28s to 32s28s32s
  • Pulse Grenade spirit scaling reduced from 0.6 to 0.40.60.4
  • Pulse Grenade changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s
  • Pulse Grenade T1 changed from +0.8s Duration to -12s Cooldown0.8s-12s
  • Pulse Grenade T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling"
  • Pulse Grenade T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration"
  • Time Wall duration reduced from 6s to 5.56s5.5s
  • Time Wall no longer damages enemies going through it
  • Time Wall now increases allied bullet speeds going through it by 100%
  • Time Wall now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)
  • Time Wall T1 increased from +2m Width to +3m2m3m
  • Time Wall T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage"
  • Time Wall T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time)
  • Kinetic Carbine cooldown increased from 27s to 30s27s30s
  • Kinetic Carbine speed spirit scaling increased from 0.09 to 0.130.090.13
  • Kinetic Carbine base damage scale increased from 100% to 125%100%125%
  • Kinetic Carbine T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown"
  • Kinetic Carbine T3 now also increases charge hold by 2s
  • Paradoxical Swap cooldown increased from 75s to 95s75s95s
  • Paradoxical Swap no longer has 80% Spirit Lifesteal
  • Paradoxical Swap damage changed from 115 (0.6 spirit scaling) to 10% Current Health
  • Paradoxical Swap T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)"
  • Paradoxical Swap T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown"
  • Paradoxical Swap T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage"
  • Pulse Grenade spirit scaling reduced from 0.4 to 0.30.40.3
  • Time Wall slow duration increased from 1.25s to 2s1.25s2s
  • Time Wall T1 now also increases duration by +2.5s
  • Time Wall T2 no longer increases duration by +2.5s
  • Time Wall T2 now also silences enemies for 2.3s
  • Paradoxical Swap damage changed from 10% Current Health to 125 with 1.1 spirit scaling
  • Paradoxical Swap T3 changed from 10% Current Health to 10% Max Health
  • Paradoxical Swap can now be alt casted to swap only a single target with the T3
  • Pulse Grenade does half damage to objectives
12-29-2025 UpdateJanuary 21, 2026
  • Kinetic Carbine cooldown reduced from 30s to 27s30s27s
  • Time Wall Width increased from 7m to 7.5m7m7.5m
11-21-2025 UpdateNovember 21, 2025
  • Base regen reduced from 2.0 to 1.021
  • Bullet damage growth reduced from 0.27 to 0.220.270.22
  • Base health reduced from 700 to 650700650
  • Health per boon reduced from 47 to 454745
  • Pulse Grenade damage reduced from 40 to 354035
  • Pulse Grenade spirit scaling increased from 0.43 to 0.550.430.55
  • Fixed a bug where you could airdash further then expected with Kinetic Carbine
10-24-2025 UpdateOctober 24, 2025
  • Base bullet damage reduced from 6.48 to 6.156.486.15
  • Paradoxical Swap cooldown increased from 70s to 75s70s75s
09-04-2025 UpdateSeptember 4, 2025
  • Bullet damage growth reduced from 0.275 to 0.270.280.27
07-29-2025 UpdateAugust 8, 2025
  • Bullet damage scaling increased by 10%
07-04-2025 UpdateJuly 4, 2025
  • Gun recoil adjustments to make it smoother
Shop Rework UpdateMay 8, 2025
  • Paradox
Map Rework UpdateFebruary 25, 2025
  • Added Suggested AP path for Haze, Paradox, Shiv, and Yamato.
  • Updated volume for Paradox and Viscous' Select/Unselect lines increased to match the rest of the roster.