
Paradox
14 patches · 69 total changes
- ▼Kinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)25%10%
- ▲Kinetic Carbine min damage multiplier no longer gets increased by the T3
- ▲Kinetic Carbine T2 now also increases move speed spirit scaling (0.06)
- –Kinetic Carbine T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling
- ▲Time Wall T1 duration increased from +2.5s to +3.5s2.5s3.5s
- –Time Wall T3 increased from +1 Charge to +21Charge2Charge
- ▲Time Wall T3 Charge Delay reduced from 4s to 2s4s2s
- ▲Kinetic Carbine T3 increased from +50% Max Damage Scaling to +55%
- ▲Paradoxical Swap damage increased from 125 to 150125150
- ▲Kinetic Carbine cooldown reduced from 30s to 28s30s28s
- ▲Time Wall T2 weapon damage increased from +30% to +35%30%35%
- –Kinetic Carbine now provides +20% Air Dash Distance when charged
- ▲Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon
- –Time Wall width increased from 7.5m to 8m7.5m8m
- –Time Wall height increased from 3.5m to 4m3.5m4m
- ▲Kinetic Carbine collision radius increased slightly
- ▼Pulse Grenade radius reduced from 6m to 5.5m6m5.5m
- ▲Pulse Grenade radius increases by +1m per Pulse
- –Pulse Grenade Amp Per Stack reduced from 6% to 4%6%4%
- ▼Pulse Grenade cooldown increased from 28s to 32s28s32s
- ▼Pulse Grenade spirit scaling reduced from 0.6 to 0.40.60.4
- –Pulse Grenade changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s
- ▼Pulse Grenade T1 changed from +0.8s Duration to -12s Cooldown0.8s-12s
- –Pulse Grenade T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling"
- –Pulse Grenade T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration"
- ▼Time Wall duration reduced from 6s to 5.56s5.5s
- ▲Time Wall no longer damages enemies going through it
- ▲Time Wall now increases allied bullet speeds going through it by 100%
- ▲Time Wall now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)
- –Time Wall T1 increased from +2m Width to +3m2m3m
- –Time Wall T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage"
- –Time Wall T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time)
- ▼Kinetic Carbine cooldown increased from 27s to 30s27s30s
- ▲Kinetic Carbine speed spirit scaling increased from 0.09 to 0.130.090.13
- ▲Kinetic Carbine base damage scale increased from 100% to 125%100%125%
- –Kinetic Carbine T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown"
- –Kinetic Carbine T3 now also increases charge hold by 2s
- ▼Paradoxical Swap cooldown increased from 75s to 95s75s95s
- ▲Paradoxical Swap no longer has 80% Spirit Lifesteal
- –Paradoxical Swap damage changed from 115 (0.6 spirit scaling) to 10% Current Health
- –Paradoxical Swap T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)"
- –Paradoxical Swap T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown"
- –Paradoxical Swap T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage"
- ▼Pulse Grenade spirit scaling reduced from 0.4 to 0.30.40.3
- ▲Time Wall slow duration increased from 1.25s to 2s1.25s2s
- ▲Time Wall T1 now also increases duration by +2.5s
- ▲Time Wall T2 no longer increases duration by +2.5s
- –Time Wall T2 now also silences enemies for 2.3s
- –Paradoxical Swap damage changed from 10% Current Health to 125 with 1.1 spirit scaling
- –Paradoxical Swap T3 changed from 10% Current Health to 10% Max Health
- –Paradoxical Swap can now be alt casted to swap only a single target with the T3
- –Pulse Grenade does half damage to objectives
- ▲Kinetic Carbine cooldown reduced from 30s to 27s30s27s
- –Time Wall Width increased from 7m to 7.5m7m7.5m
- –Base regen reduced from 2.0 to 1.021
- ▼Bullet damage growth reduced from 0.27 to 0.220.270.22
- ▼Base health reduced from 700 to 650700650
- ▼Health per boon reduced from 47 to 454745
- ▼Pulse Grenade damage reduced from 40 to 354035
- ▲Pulse Grenade spirit scaling increased from 0.43 to 0.550.430.55
- –Fixed a bug where you could airdash further then expected with Kinetic Carbine
- ▼Base bullet damage reduced from 6.48 to 6.156.486.15
- ▼Paradoxical Swap cooldown increased from 70s to 75s70s75s
- ▼Bullet damage growth reduced from 0.275 to 0.270.280.27
- ▲Bullet damage scaling increased by 10%
- –Gun recoil adjustments to make it smoother
- –Paradox
- –Added Suggested AP path for Haze, Paradox, Shiv, and Yamato.
- –Updated volume for Paradox and Viscous' Select/Unselect lines increased to match the rest of the roster.