11-21-2025 Update
November 21, 2025Heroes
Abrams
3 changes- ▲Shoulder Charge cooldown reduced from 37s to 33s37s33s
- ▼Shoulder Charge T3 reduced from -22s Cooldown to -18s-22s-18s
- ▲Seismic Impact T3 duration increased from 3s to 4s3s4s
Bebop
6 changes- ▼Health growth reduced from 54 to 465446
- ▼Exploding Uppercut cooldown increased from 19s to 22s19s22s
- ▲Exploding Uppercut spirit scaling increased from 0.49 to 0.60.490.6
- –Sticky Bomb T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently.
- ▼Hyperbeam DPS reduced from 190 to 160190160
- –Hyperbeam T2 increased from +90 to +12090120
Billy
2 changes- ▲Rising Ram T2 increased from +25% Weapon Damage to +35%
- ▲Rising Ram T3 increased from 6% Max Health as spirit damage to 6.5%
Calico
5 changes- ▲Clip size increased from 10 to 121012
- –Reload time increased from 2.5s to 2.6s2.5s2.6s
- ▼Gloom Bombs cooldown increased from 12s to 14s12s14s
- ▼Return To Shadows T3 Damage Amp reduced from +24% to +18%24%18%
- ▲Return To Shadows T3 duration increased from 5s to 6s5s6s
Drifter
2 changes- ▲Rend cooldown reduced from 15s to 13s15s13s
- –Base regen increased from 2.5 to 3.52.53.5
Dynamo
3 changes- –Base regen increased from 2 to 2.522.5
- ▲Kinetic Pulse range increased from 15m to 20m15m20m
- ▲Kinetic Pulse cooldown reduced from 26s to 22s26s22s
Holliday
5 changes- –Base regen reduced from 2.0 to 1.021
- –Base bullet growth reduced from 1.23 to 1.041.231.04
- ▼Base damage reduced from 22 to 182218
- ▼Bounce Pad damage reduced from 80 to 608060
- –Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing
Infernus
2 changes- –Afterburn buildup is now 10% slower on body shots
- ▼Napalm T3 damage amp reduced from +20% to +17%20%17%
Ivy
6 changes- ▼Kudzu Bomb damage reduced from 50 to 405040
- ▲Kudzu Bomb spirit scaling increased from 0.56 to 0.650.560.65
- ▲Stone Form cooldown reduced from 42s to 37s42s37s
- ▲Watcher’s Covenant bullet lifesteal increased from 10% to 15%10%15%
- ▲Air Drop damage penalty for ally you are carrying reduced from -50% to -30%-50%-30%
- ▲Air Drop cast range increased from 12m to 14m12m14m
Kelvin
4 changes- –Bullet Velocity reduced from 254 to 160254160
- ▼Frost Grenade base damage reduced from 74 to 607460
- –Frozen Shelter T2 changed from "-45s Cooldown" to "+1s Duration"
- ▼Frozen Shelter duration reduced from 5.5s to 5s5.5s5s
Lady Geist
1 change- ▲Soul Exchange T3 radius increased from 15m to 25m15m25m
Lash
6 changes- ▲Grapple cooldown reduced from 42s to 35s42s35s
- ▲Flog heal vs heroes increased from 50% to 60%50%60%
- ▲Flog damage increased from 60 to 656065
- ▲Flog cooldown reduced from 26s to 2426s24s
- –Flog T2 increased from -14s to -12s-14s-12s
- ▲Death Slam cooldown reduced from 155s to 145s155s145s
McGinnis
2 changes- ▲Mini Turrets health per boon increased from 10 to 131013
- ▲Spectral Wall speed increased by 10%
Mina
4 changes- ▼Sanguine Retreat cooldown increased from 30s to 32s30s32s
- –Sanguine Retreat no longer resets air jump and dash limits
- ▼Love Bites cooldown increased from 7s to 8s7s8s
- ▼Love Bites T3 from -1 Stamina to -2-1Stamina-2Stamina
Mirage
4 changes- ▲Fire Scarabs Max Health steal increased from 37 to 453745
- –Traveler can now target friendly objectives
- ▲Traveler cooldown reduced from 160s to 145s160s145s
- ▲Traveler T1 now also reduces cooldown by 25s
Mo & Krill
1 change- ▼Health Regen reduced from 3 to 131
Paige
6 changes- ▼Bullet damage growth reduced from 0.66 to 0.520.660.52
- –Defend and Fight! barrier reduced from 200 to 150200150
- ▼Defend and Fight! duration reduced from 7s to 5s7s5s
- ▼Defend and Fight! T1 changed from +50 Barrier to +16% Fire Rate (with 0.15 Spirit Power scaling)50%16%
- –Defend and Fight! T2 changed from +25% Fire Rate to +100 Barrier
- –Defend and Fight! T2 now also grants +2s Duration
Paradox
7 changes- –Base regen reduced from 2.0 to 1.021
- ▼Bullet damage growth reduced from 0.27 to 0.220.270.22
- ▼Base health reduced from 700 to 650700650
- ▼Health per boon reduced from 47 to 454745
- ▼Pulse Grenade damage reduced from 40 to 354035
- ▲Pulse Grenade spirit scaling increased from 0.43 to 0.550.430.55
- –Fixed a bug where you could airdash further then expected with Kinetic Carbine
- –Base regen reduced from 2 to 121
- ▼Flying Cloak damage reduced from 85 to 708570
- –Flying Cloak T2 increased from +75 to +857585
Rem
1 change- ▲Gun DamageBase gun damage and gun damage growth increased by 10% (excluding Paige)
Seven
2 changes- ▲Lightning Ball radius increased from 3.5m to 4.25m3.5m4.25m
- –Crit reduction increased from 25% to 35%25%35%
Shiv
6 changes- –Alt fire knockback reduced by 10%
- ▼Alt fire ammo cost increased from 2 to 323
- ▼Killing Blow Rage Damage Bonus reduced from 17% to 15%17%15%
- ▼Killing Blow T2 Rage Damage bonus reduced from 8% to 6%8%6%
- –Killing Blow Rage state now causes your alt fire knockback to push you a little further
- –Fixed some bugs with Barriers and Spirit Damage Scaling (fixes other cases as well)
Sinclair
4 changes- ▼Health reduced from 700 to 650700650
- –Regen reduced from 3 to 232
- –Spectral Assistant total swaps allowed increased from 1 to 212
- ▲Audience Participation cooldown reduced from 50% to 40%50%40%
The Doorman
5 changes- –Base regen from 2 to 121
- –Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.
- ▼Call Bell explosion damage reduced from 60 to 556055
- ▼Call Bell T2 explosion damage reduced from +50 to +455045
- ▲Call Bell impact damage spirit scaling increased from 0.7 to 1.00.71
Viscous
7 changes- ▼Splatter cooldown increased from 21s to 30s21s30s
- –Splatter T1 changed from "-6s Cooldown" to "+40 Damage and +1m Radius"
- –Splatter T2 changed from "+45 Damage and +1m Radius" to "-12s Cooldown"
- ▲Splatter T3 now also increases spirit scaling by 0.4
- ▼The Cube duration reduced from 4s to 3s4s3s
- –The Cube regen increased from 30 to 403040
- ▲The Cube T2 now also increases duration by +1s
Vyper
1 change- ▲Health per boon increased from 33 to 353335
Warden
5 changes- ▲Bullet damage increased from 16.2 to 16.616.216.6
- ▲Bullet damage growth increased from 0.44 to 0.480.440.48
- ▼Health regen reduced from 3 to 232
- ▼Alchemical Flask radius reduced from 6.5m to 5.5m6.5m5.5m
- –Alchemical Flask T2 now also grants +1m
Wraith
2 changes- ▲Card Trick base damage increased from 55 to 605560
- ▲Project Mind cooldown reduced from 48s to 42s48s42s
Yamato
5 changes- –Base regen reduced from 2.0 to 1.021
- ▼Power Slash low charge damage from 40% to 30%40%30%
- ▼Power Slash medium charge damage from 60% to 50%60%50%
- ▼Crimson Slash cooldown increased from 11.5s to 15s11.5s15s
- ▲Crimson Slash T3 increased from -5.75s Cooldown to -9s-5.75s-9s
Items
Weapon
Blood Tribute
Weapon1 change- ▼Debuff Resistance reduced from +50% to +40%50%40%
Capacitor
Weapon6 changes- ▼Shock damage reduced from 50 to 435043
- ▲Shock damage spirit power growth increased from 0.14 to 0.190.140.19
- –No longer dispels buffs (moved to Curse)
- ▲Cooldown reduced from 60s to 50s60s50s
- ▼Slow duration reduced from 5s to 4s (75%->0%)5s4s
- –Slow debuff now prevents stamina usage and silences movement abilities
Crippling Headshot
Weapon1 change- ▼Healing Reduction increased from -30% to -35%-30%-35%
Cultist Sacrifice
Weapon1 change- –Now provides Weapon Damage instead of Fire Rate
Escalating Resilience
Weapon1 change- ▼Bonus Health reduced from 125 to 100125100
Express Shot
Weapon5 changes- –Weapon Damage now scales with boons (+2)
- ▼Weapon Damage reduced from 185% to 170%185%170%
- –Secondary Fire Weapon Damage now scales with boons (+1)
- ▼Secondary Fire Weapon Damage reduced from 75% to 45%75%45%
- ▲Ammo consumed increased from 30% to 40%30%40%
Glass Cannon
Weapon1 change- ▼Max Health reduced from -10% to -13%-10%-13%
Headshot Booster
Weapon1 change- ▼Cooldown increased from 8 to 989
Lucky Shot
Weapon1 change- ▼Damage reduced from 125% to 110%125%110%
Mystic Shot
Weapon2 changes- ▼Proc damage reduced from 45 to 404540
- ▲Spirit power scaling increased from 0.75 to 0.80.750.8
Opening Rounds
Weapon1 change- ▲Spirit Power increased from +7 to +878
Shadow Weave
Weapon2 changes- –Reveal distance reduced from 20m to 18m20m18m
- –Full invisibility distance reduced from 50m to 30m50m30m
Silencer
Weapon1 change- ▲Spirit Resist increased from 14% to 15%14%15%
Spellslinger
Weapon2 changes- ▲Cooldown Reduction reduced from +12% to +6%12%6%
- ▲Fire Rate per stack increased from 10% to 12%10%12%
Spiritual Overflow
Weapon2 changes- ▲Cooldown Reduction reduced from +20% to +12%20%12%
- ▲Fire Rate increased from +30% to +35%30%35%
Split Shot
Weapon1 change- ▼Cooldown increased from 14s to 32s14s32s
Tesla Bullets
Weapon2 changes- ▼Shock damage reduced from 40 to 334033
- ▲Shock damage spirit power growth increased from 0.14 to 0.190.140.19
Toxic Bullets
Weapon1 change- ▲Toxic Bullets duration increased from 3s to 4s3s4s
Weighted Shots
Weapon1 change- ▲Weapon Damage increased from +30% to +35%30%35%
Vitality
Cheat Death
Vitality1 change- –Removes all non-stun debuffs on proc
Enchanter's Emblem
Vitality1 change- ▲Cooldown Reduction reduced from +7% to +5%7%5%
Inhibitor
Vitality1 change- ▼Healing Reduction increased from -35% to -40%-35%-40%
Majestic Leap
Vitality1 change- ▼Cooldown increased from 32s to 34s32s34s
Reactive Barrier
Vitality2 changes- ▼Cooldown increased from 26s to 40s26s40s
- ▼Duration reduced from 12s to 10s12s10s
Spellbreaker
Vitality1 change- ▲Cooldown reduced from 10s to 9s10s9s
Spirit Shielding
Vitality3 changes- ▼Cooldown increased from 35s to 45s35s45s
- ▲Damage threshold increased from 175 to 225175225
- ▼Duration reduced from 8s to 7s8s7s
Warp Stone
Vitality1 change- ▼Bullet Resist reduced from 35% to 30%35%30%
Weapon Shielding
Vitality2 changes- ▼Cooldown increased from 35s to 45s35s45s
- ▼Duration reduced from 8s to 7s8s7s
Spirit
Bullet Resist Shredder
Spirit1 change- ▼Bullet Resist Reduction reduced from 13% to 12%13%12%
Compress Cooldown
Spirit1 change- ▲Cooldown Reduction reduced from +22% to +18%22%18%
Decay
Spirit1 change- ▼Healing Reduction increased from -40% to -45%-40%-45%
Echo Shard
Spirit2 changes- ▼No longer grants +5% Cooldown Reduction
- ▲Now grants +5% Ability Range (no longer has the +5% CD Reduction)
Focus Lens
Spirit3 changes- –Now builds from Spirit Sap
- ▼Now reduces Spirit Resistance by 12% and reduces Spirit Power by 30 for 12s
- ▼Fire Rate reduced from +16 to +131613
Mystic Vulnerability
Spirit1 change- ▼Duration increased from 6s to 7s6s7s
Scourge
Spirit3 changes- ▲Cooldown Reduction reduced from +6% to +4%6%4%
- ▲Max Health damage per second increased from 3.25% to 3.5%3.25%3.5%
- ▲Cooldown reduced from 38s to 35s38s35s
Silence Wave
Spirit3 changes- –No longer upgrades from Spirit Sap
- ▲No longer reduces Spirit Resistance or Spirit Power
- –Now deals 100 Impact Damage (0.3 spirit power growth)
Spirit Sap
Spirit1 change- ▲Cooldown reduced from 35s to 25s (matches Focus Lens)35s25s
Spirit Snatch
Spirit1 change- ▲Instead of increasing CD to 2x on light melee hit, the effects of Spirit Snatch are reduced to 70% effectiveness (Damage, Spirit Power, Spirit Resist)
Superior Cooldown
Spirit1 change- ▲Cooldown Reduction reduced from +25% to +20%25%20%
Transcendent Cooldown
Spirit1 change- ▲Cooldown Reduction reduced from +30% to +25%30%25%
General
General
Map, matchmaking, and other changes72 changes- –Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.
- ▲They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.
- –Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.
- ▼Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40%50%40%
- –Very small tweaks to the secure/deny lag calculation to improve it
- ▲Increased trooper range to be considered in range for souls to drop from 35m to 45m35m45m
- ▲Medic troopers no longer have a passive healing pulse ability
- –Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.
- ▲Starting souls count increased from 400 to 600400600
- ▲Trooper bounty values increased by 10%
- –Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16
- –Reworked the position of your player camera and various details that affect visibility around your hero
- ▲Neutrals bounty increased by 10%
- –Neutrals HP increased by +15%
- –Small neutrals damage +15%
- –Small neutral camps respawn time 180s to 120s
- ▲Medium neutrals spirit resist from 30% to 40%30%40%
- ▲Medium neutrals damage increased by 25%
- ▲Hard neutrals spirit resist increased from 35% to 50%35%50%
- ▲Hard neutrals damage increased by 30%
- ▲Sinner's Sacrifice: Return damage increased from 60 to 806080
- –Minimum unsecured gold to drop increased from 100 to 150100150
- –Sprint/Out of Combat regen timer against neutrals increased from 0.5s to 2.5s (takes longer to start sprinting/regening)0.5s2.5s
- ▼Reduced all AP damage upgrades by 10%
- –Headshot multiplier reduced from 1.8x to 1.65x1.8x1.65x
- ▲Weapon Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent
- ▲Vitality Investment Bonuses: Now grants an additional +12% Bonus Health at 4800 souls spent
- ▲Spirit Investment Bonuses: Now grants an additional +20 Spirit Power at 4800 souls spent
- –Added a UI highlight to 4800 reward row of the investment bonuses
- –Initial wall jump now costs 0.25 stamina
- ▼Stamina regen rate reduced by 5% (5s to 5.25s)
- –After 35 minutes all troopers gain +50% HP.
- –Guardians HP increased from 3500 to 4250 HP3500HP4250HP
- –Walker HP increased by 40%
- –Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)
- ▼Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)
- ▲Walker stomp cooldown reduced from 10s to 6s10s6s
- ▲Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP
- ▲Walker fireballs radius from 5m to 6m5m6m
- –Walker fireballs debuff now lingers for 4s
- ▼Walker fireballs now reduce bullet and spirit resistance by 10%
- –Walker area in mid lane adjusted
- ▲Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's
- –Guardians now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
- –Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
- –Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged.
- –Base slot count increased from 8 to 9 and Flex slot count reduced from 4 to 3. One is given for each Walker killed. Previously the 4 were given for: "3 Guardians", "1 Walker", "3 Walkers", and "Set of Base Guardians"8and9and
- ▲Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp
- ▲Mid Boss base health increased from 13000 to 140001300014000
- ▲Mid Boss health growth per minute increased from 200 to 230200230
- –Team that kills Mid Boss gets +2 permanent buffs for each player
- –Dropping / Throwing the Urn now causes Parry to go on CD
- –Soul Urn no longer grants +1 AP to the person dropping it off
- –Soul Urn now provides 4 Permanent Buffs to the person dropping it off
- –Added two levels at 47k and 49k to let you get all ability upgrades
- –Jump Pad stun window increased from 0.6s to 0.9s0.6s0.9s
- –When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed
- –Subsequent CC reduction increased from 7%/21% to 8/24%
- –Survival Buff hp regen changed from 0.5->1.5% Max HP to 4->40 Fixed Regen0.5%1.5%
- ▲Gun Buff ammo increased from 20->60% to 35->70%20%60%
- –Gun Buff now reloads your ammo on pickup
- ▲Casting Buff spirit power increased from 15>40 to 15->651565
- ▼Casting Buff cooldown reduction rescaled from 12->25% to 12->20%12%25%
- ▲Movement Buff stamina from 1->4 to 2->41to4to
- –Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck.
- –Fixed a bug where troopers could clip into the world while running up stairs and over obstacles
- –Cooldown Reduction Changes:
- ▲Golden Statue: Cooldown Reduction reduced from 0.75/1.0/1.5% to 0.5/0.75/1%
- –High Velocity Rounds: Bullet Velocity increased from +45% to +50% (affects upgrades)45%50%
- –Curse: Now dispels buffs
- ▼Curse: Cooldown increased from 45s to 55s45s55s
- ▼Curse: Weapon Damage reduced from 20% to 15%20%15%