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09-04-2025 Update

September 4, 2025
ForumView source ↗23 heroes · 37 items · 148 changes

Heroes

Abrams

1 change
  • Infernal Resilience damage regenerated increased from 12% to 13%12%13%

Bebop

5 changes
  • Weapon Range growth per boon increased from 1.2 to 1.51.21.5
  • Bullet damage growth per boon increased from 0.13 to 0.140.130.14
  • Exploding Uppercut cooldown reduced from 21s to 19s21s19s
  • Exploding Uppercut T1 increased from -10.5s to -11s-10.5s-11s
  • Hyperbeam cooldown reduced from 120s to 105s120s105s

Billy

2 changes
  • Base health from 730 to 740730740
  • Rising Ram cooldown decreased from 33s to 30s33s30s

Calico

6 changes
  • Gloom Bombs T3 increased from +2 Bombs to +32Bombs3Bombs
  • Leaping Slash melee damage scaling increased from 1.3 to 1.51.31.5
  • Leaping Slash heal spirit scaling increased from 1.2 to 1.41.21.4
  • Ava T3 increased from -15s Cooldown to -20s-15s-20s
  • Ava T3 increased from +25 Health Regen to +3525Health35Health
  • Return to Shadows cooldown reduced from 110s to 100s110s100s

Drifter

5 changes
  • Health gain per boon reduced from 41 to 394139
  • Weapon falloff start distance reduced from 24m to 22m24m22m
  • Weapon damage gain per boon reduced from 0.55 to 0.520.550.52
  • Bloodscent T3 Bonus amp damage reduced from +11% to +10%11%10%
  • Rend now causes you to briefly float in the air during the cast time

Grey Talon

4 changes
  • Bullet damage growth based on Spirit Power increased from 0.07 to 0.080.070.08
  • Spirit Snare Curse duration increased from 2s to 2.25s2s2.25s
  • Spirit Snare T2 changed from "+0.75 Curse Duration" to "Applies -15% Bullet Resistance for 10s"
  • Spirit Snare T3 changed from "Grey Talon deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10s" to "+1s Curse Duration and +1.5m Radius"

Holliday

8 changes
  • Base bullet damage reduced from 26 to 222622
  • Bullet damage growth increased from 1.08 to 1.231.081.23
  • Powder Keg displacement duration reduced from 1s to 0.4s1s0.4s
  • Powder Keg damage reduced from 90 to 809080
  • Powder Keg T2 damage reduced from 75 to 657565
  • Powder Keg spirit scaling increased from 1.4 to 1.61.41.6
  • Powder Keg T3 charges reduced from +3 to +232
  • Powder Keg T3 now also increases displacement duration by 0.4s

Infernus

2 changes
  • Flame Dash DPS reduced from 33 to 303330
  • Flame Dash T2 reduced from +37 DPS to +3537DPS35DPS

Kelvin

1 change
  • Frost Grenade cooldown reduced from 22s to 20s22s20s

Mina

5 changes
  • Rake heal spirit scaling increased from 1 to 1.511.5
  • Love Bites buildup now takes 1 less shot
  • Love Bites on proc damage increased from 45 to 554555
  • Love Bites on proc damage spirit scaling increased from 1.5 to 1.71.51.7
  • Nox Nostra cooldown reduced from 130s to 115s130s115s

Mirage

1 change
  • Fire Scarabs T3 increased from +60 Max Health Steal to +70

Mo & Krill

1 change
  • Combo cast range reduced from 5m to 4.75m5m4.75m

Paige

1 change
  • Defend and Fight! barrier spirit power scaling increased from 1.4 to 1.61.41.6

Paradox

1 change
  • Bullet damage growth reduced from 0.275 to 0.270.280.27

Seven

5 changes
  • Move speed reduced from 6.9 to 6.86.96.8
  • Incoming crit resistance reduced from -35% to -25%-35%-25%
  • Power Surge T3 spirit power scaling reduced from 0.34 to 0.30.340.3
  • Storm Cloud DPS spirit scaling reduced from 0.65 to 0.60.650.6
  • Storm Cloud initial radius reduced from 12m to 10m12m10m

Shiv

5 changes
  • Serrated Knives T3 increased from +37 Damage and +6.5 Bleed DPS to +40 Damage and +7 Bleed DPS
  • Slice and Dice T3 Max cd reduction from -6s to -8s-6s-8s
  • Bloodletting cooldown reduced from 25s to 20s25s20s
  • Bloodletting incoming damage deferred increased from 25% to 30%25%30%
  • Bloodletting T3 increased from +35% Damage Cleared to +45%

Sinclair

7 changes
  • Vexing Bolt radius reduced from 3.5 to 3.253.53.25
  • Spectral Assistant base damage reduced from 18 to 151815
  • Spectral Assistant spirit scaling increased from 0.28 to 0.360.280.36
  • Spectral Assistant T3 increased from +45% Fire Rate to +60%
  • Rabbit Hex T3 increased from +5% Damage Amp to +7%
  • Audience Participation cooldown reduced from 100s to 85s100s85s
  • Audience Participation duration increased from 10s to 12s10s12s

The Doorman

3 changes
  • Call Bell explosion damage reduced from 70 to 607060
  • Call Bell explosion damage spirit scaling increased from 1.4 to 1.51.41.5
  • Hotel Guest now teleports the target back to the beginning of the hotel if they fall into the void.

Victor

4 changes
  • Health per boon reduced from 45 to 414541
  • Jumpstart recharge timer increased from 3s to 8s3s8s
  • Aura of Suffering reduced from 9m to 8m9m8m
  • Aura of Suffering cooldown increased from 1s to 2.5s1s2.5s

Vindicta

11 changes
  • Stake no longer has a smaller tether range than capture range (6m to 9m, no longer pulls you)
  • Stake duration reduced from 2s to 1.75s2s1.75s
  • Stake slow increased from 30% to 40%30%40%
  • Flight duration increased from 12s to 13s12s13s
  • Flight spirit damage increased from 9 to 10910
  • Flight T2 increased from +6s to +7s6s7s
  • Flight T3 increased from +11 Spirit Damage to +1411Spirit14Spirit
  • Crow Familiar debuff duration reduced from 6s to 4s6s4s
  • Crow Familiar debuff duration spirit scaling reduced from 0.022 to 0.0130.020.01
  • Crow Familiar bleed per second increased from 2.15% to 2.7%2.15%2.7%
  • Crow Familiar T2 reduced from -16s Cooldown to -12s-16s-12s

Viscous

2 changes
  • Alt Fire base damage reduced from 63 to 486348
  • Alt Fire damage growth increased from 0.45 to 1.250.451.25

Vyper

7 changes
  • Falloff min range increased from 13m to 15m13m15m
  • Screwjab Dagger spirit scaling increased from 0.74 to 1.00.741
  • Screwjab dagger cooldown reduced from 10s to 9s10s9s
  • Screwjab Dagger T3 increased from +1s Slow Duration to +2s
  • Lethal Venom cooldown reduced from 26s to 20s26s20s
  • Petrifying Bola range increased from 6m to 8m6m8m
  • Petrifying Bola cooldown reduced from 110s to 90s110s90s

Warden

3 changes
  • Base Sprint speed reduced from 2.5 to 22.52
  • Alchemical Flask T2 reduced from +45 to +404540
  • Last Stand spirit scaling reduced from 1.6 to 1.451.61.45

Items

Weapon

Blood Tribute

Weapon2 changes
  • Spirit Resistance increased from 8% to 10%8%10%
  • Active move speed increased from 2 to 2.2522.25

Capacitor

Weapon2 changes
  • Now grants +8% Fire Rate
  • Projectile speed increased by 20%

Crippling Headshot

Weapon1 change
  • Debuff duration increased from 8s to 12s8s12s

Headhunter

Weapon1 change
  • Bonus Damage boon scaling increased from 3 to 434

Long Range

Weapon1 change
  • Now grants +4% Fall Off Range

Ricochet

Weapon1 change
  • No longer targets zipline targets

Shadow Weave

Weapon1 change
  • Invis Sprint speed increased from +2 to +525

Sharpshooter

Weapon1 change
  • Sprint increased from 1 to 1.511.5

Spellslinger

Weapon1 change
  • Buff duration increased from 14 to 181418

Weakening Headshot

Weapon2 changes
  • Bullet resistance reduction increased from -12% to -13%-12%-13%
  • Debuff duration increased from 10s to 12s10s12s

Vitality

Cheat Death

Vitality1 change
  • Cooldown reduced from 100s to 90s100s90s

Counterspell

Vitality1 change
  • Duration reduced from 1 to 0.910.9

Divine Barrier

Vitality1 change
  • Cast range increased from 35m to 40m35m40m

Guardian Ward

Vitality1 change
  • Cast range increased from 35m to 40m35m40m

Healing Nova

Vitality2 changes
  • Heal per boon increased from 4.4 to 64.46
  • Now grants +6% Ability Range

Inhibitor

Vitality2 changes
  • Healing Reduction increased from -30% to -35%-30%-35%
  • Debuff duration increased from 4s to 5s4s5s

Metal Skin

Vitality1 change
  • Duration increased from 4s to 5s4s5s

Rebuttal

Vitality2 changes
  • No longer grants +50% Melee Damage on successful parry
  • Now grants +30% Bonus Damage on successful parry (affects all damage, similar to the base parry amplification)

Restorative Locket

Vitality2 changes
  • No longer scales with Spirit Power (0.17)
  • Now scales with Boons (0.3)

Return Fire

Vitality1 change
  • Bullet Resistance increased from 6% to 8%6%8%

Siphon Bullets

Vitality3 changes
  • Max HP Steal reduced from 55 to 355535
  • Max HP Steal now scales per Boon (0.8)
  • Duration reduced from 20s to 17s20s17s

Trophy Collector

Vitality2 changes
  • Out of Combat regen increased from 3.5 to 43.54
  • Souls Per Minute increased from 23 to 252325

Veil Walker

Vitality2 changes
  • Heal per boon increased from 3 to 434
  • Duration increased from 6s to 7s6s7s

Weapon Shielding

Vitality1 change
  • Damage requirement reduced from 200 to 175200175

Witchmail

Vitality1 change
  • Spirit Power bonus increased from 10 to 141014

Spirit

Bullet Resist Shredder

Spirit2 changes
  • No longer grants +20% Melee Resistance
  • Now grants +7% Bullet Resistance

Cold Front

Spirit1 change
  • Damage reduced from 125 to 100125100

Decay

Spirit2 changes
  • Cooldown reduced from 36 to 323632
  • Bleed Damage spirit scaling increased from 0.0038 to 0.005500.01

Escalating Exposure

Spirit1 change
  • Spirit Resistance reduced from 20% to 17%20%17%

Focus Lens

Spirit1 change
  • Now deals damage whenever the debuff is removed rather than only on expire

Magic Carpet

Spirit2 changes
  • Spirit Power increased from +10 to +141014
  • Speed increased from 6 to 767

Quicksilver Reload

Spirit1 change
  • Bonus damage reduced from 60 to 556055

Rusted Barrel

Spirit2 changes
  • Cast range increased from 23m to 28m23m28m
  • Bullet Resistance reduction increased from -5% to -6%-5%-6%

Silence Wave

Spirit3 changes
  • Spirit Power Reduction increased from -18 to -24-18-24
  • Silence duration reduced from 3.75 to 3.253.753.25
  • Width increased by 10%

Spirit Burn

Spirit1 change
  • Ability Range reduced from 10% to 8%10%8%

Spirit Sap

Spirit1 change
  • Spirit Power Reduction increased from -18 to -24-18-24

Torment Pulse

Spirit1 change
  • Cooldown reduced from 1.5 to 1.41.51.4

General

General

Map, matchmaking, and other changes4 changes
  • Dying to a non-player (when there is no bounty/assists) now increases the respawn time for that death by 10 seconds
  • Patron 1st death time is now a constant 12s instead of being variable between 8 and 15 seconds
  • Backstabber: Cooldown increased from 4s to 5s4s5s
  • Backstabber: Damage per second reduced from 20 to 172017