Minor Update - 07-28-2026
July 28, 2026Heroes
Apollo
2 changes- ▲Riposte base stun duration increased from 0.6s to 0.8s0.6s0.8s
- –Riposte T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and Melee Lifesteal against the target for 7s
Billy
1 change- ▼Rising Ram T3 reduced from 8% Max Health to 7%
Calico
2 changes- ▼Ava T2 reduced from +45% Move Speed to +40%
- ▼Ava T3 reduced from +20% damage amp to +18%
Celeste
3 changes- ▲Shining Wonder radius increased from 16.5m to 17.5m16.5m17.5m
- ▲Shining Wonder damage increased by 10%
- ▲Shining Wonder buffer duration increased from 3s to 3.25s3s3.25s
Drifter
2 changes- ▼Rend spirit scaling reduced from 1.8 to 1.71.81.7
- ▼Rend T3 silence duration reduced from 2.3s to 2s2.3s2s
Dynamo
1 change- ▲Singularity cooldown reduced from 265s to 250s265s250s
Haze
6 changes- ▼Sleep Dagger wake up time spirit scaling reduced from 0.003 to 0.00200
- ▼Sleep Dagger damage spirit scaling reduced from 2.8 to 2.22.82.2
- –Sleep Dagger T2 changed from “-17s Cooldown and Applies 15 Fixation Stacks” to “+1s Sleep Duration and Applies 15 Fixation Stacks”
- –Sleep Dagger T3 changed from “+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up” to “-17s Cooldown and -50% Move and Dash Speed for 3s on wake-up”
- –Fixation T3 reduced from +0.14 per Stack to +0.110.14per0.11per
- –Fixation T3 now also scales with Weapon Damage (0.0003)
Ivy
1 change- ▼Stone Form T3 spirit scaling reduced from +1.7 to +1.51.71.5
Kelvin
1 change- ▲Frozen Shelter cooldown reduced from 195s to 185s195s185s
Lady Geist
4 changes- –Life Drain changed from 75% Damage to Heal to 100%
- ▼Life Drain DPS reduced to provide the same effective heal as before but with less DPS
- ▼Malice Damage amplification reduced from 8% to 7%8%7%
- ▲Malice T3 increased from +7% Damage Amp to +8%
Mina
2 changes- ▼Sanguine Retreat recast time increased from 3.5s to 4s3.5s4s
- ▲Sanguine Retreat T3 cast range increased from +3m to +4m3m4m
Mirage
5 changes- ▼Fire Scarabs duration reduced from 7s to 5s7s5s
- ▼Fire Scarabs T2 reduced from +2 Charges to +1 Charge2Charge1Charge
- ▲Fire Scarabs T2 now also increases duration by 2s
- ▲Dust Devil T3 no longer increases Lift Duration by +0.3s
- –Fixed Djinn's Mark T3 still being -1s Cooldown instead of -0.75s
Mo & Krill
2 changes- ▼Burrow cooldown no longer starts after the conclusion of the ability, now starts immediately
- –Combo now lets you cast items while using it
Paige
1 change- ▲Rallying Charge cooldown reduced from 220s to 210s220s210s
- ▼Flying Cloak T3 reduced from -11s Cooldown to -10s-11s-10s
- ▼Affliction DPS reduced by ~6% (also reduces the spirit scaling and the upgrades)
Shiv
2 changes- ▲Stamina regen increased from 5.5s to 6s5.5s6s
- –Killing Blow recast window reduced from 20s to 16s20s16s
Silver
5 changes- ▲Gun falloff range reduced from 20m->46m to 17m→42m20m46m
- –Slam Fire now does 100% bonus damage against NPCs (troopers and neutrals, not objectives)
- ▼Lycan Curse precast time increased from 0.2 to 0.30.20.3
- ▼Lycan Curse precast movespeed reduced from 7.6m to 2.5m7.6m2.5m
- ▼Lycan Curse T1 reduced from +20% Resists to +15%20%15%
The Doorman
9 changes- –Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25
- –Call Bell Charge Time increased from 6s to 7s6s7s
- ▼Doorway duration reduced from 20s to 15s20s15s
- ▲Doorway T1 duration increased from +15s to +20s15s20s
- ▼Doorway T3 range reduced from +45m to +40m45m40m
- ▼Luggage Cart damage reduced from 80 to 608060
- ▲Luggage Cart T1 increased from +60 Damage to +8060Damage80Damage
- ▼Luggage Cart range reduced from 25m to 20m25m20m
- ▲Luggage Cart T2 increased from +20m Cast Range to +25m
Venator
4 changes- ▼Sprint speed reduced from 1.5m to 1m1.5m1m
- ▼Bullet falloff range reduced from 20m-51m to 18m-47m
- ▼Ira Domini cooldown no longer starts after the conclusion of the ability, now starts immediately
- ▲Ira Domini blessed stakes damage increased from 100 to 115100115
Viscous
9 changes- ▼Splatter damage reduced from 70 to 557055
- –Splatter spirit ratio reduced from 0.8 to 0.70.80.7
- –Splatter base bounce count increased from 1 to 212
- –Splatter T3 bounce count reduced from +2 to +121
- ▼The Cube T3 reduced from -25s Cooldown to -20s-25s-20s
- ▼Puddle Punch slow duration reduced from 4s to 3s4s3s
- –Puddle Punch slow increased from -20% to -30%-20%-30%
- ▲Puddle Punch cooldown reduced from 24s to 21s24s21s
- ▲Goo Ball T2 increased from +10% Resists to +20%10%20%
Yamato
3 changes- ▼Flying Slash T2 reduced from +40 Spirit Power to +3540Spirit35Spirit
- ▼Flying Slash T3 charges from +2 to +121
- –Flying Slash T3 Charge Time increased from 4s to 5s4s5s
Items
Weapon
Crushing Fists
Weapon2 changes- ▲Max stacks stun duration increased from 0.5s to 0.75s0.5s0.75s
- ▼Bullet Resist reduction increased from -4% to -5% per stack-4%-5%
Frenzy
Weapon1 change- –Now has +10% Bullet Lifesteal as an innate
Mystic Shot
Weapon2 changes- ▲Cooldown reduced from 9s to 8s9s8s
- ▼Spirit scaling reduced from 1.2 to 0.91.20.9
Slowing Bullets
Weapon1 change- ▲No longer grants +15% Weapon Damage
Spiritual Overflow
Weapon3 changes- –Now provides a bonus +10% Spirit Lifesteal on proc
- ▼Ability Duration reduced from +15% to +13%15%13%
- ▼Fire Rate reduced from +32% to +30%32%30%
Weighted Shots
Weapon1 change- ▼Weapon Damage reduced from +40% to +30%40%30%
Vitality
Diviner's Kevlar
Vitality1 change- ▲Spirit power increased from +35 to +403540
Fury Trance
Vitality2 changes- ▲Active now grants +1m Move Speed
- –Active removes move speed penalty when shooting (like Fleetfoot)
Lifestrike
Vitality1 change- –When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal)
Restorative Locket
Vitality1 change- ▲Heal per boon increased from 0.32 to 0.50.320.5
Spirit
Cursed Relic
Spirit2 changes- ▲No longer has -14% Damage Output innate
- –Now applies a -25% Damage Output debuff for the 3.25s duration
Echo Shard
Spirit3 changes- –Now has a 0.5s post-cast time
- ▲No longer grants +5% Fire Rate
- ▲Cooldown increased from 35s to 30s + the cooldown of the imbued ability35s30s
Ethereal Shift
Spirit1 change- ▼Cooldown increased from 35s to 37s35s37s
Scourge
Spirit3 changes- ▲No longer grants +17% Debuff Resist innate bonus
- ▲Active now grants +20% Debuff Resist (retroactive on application)
- ▼Max Health per second reduced from 2.5% to 2.3%2.5%2.3%
Spirit Burn
Spirit4 changes- ▲No longer hits enemies in a 12m radius, only affects primary target now
- –Changed from the cooldown being on the item to being target based
- –Removed half cooldown against NPC
- ▼Explosion damage reduced from 110 to 5011050
Suppressor
Spirit1 change- ▼Duration reduced from 5s to 4.5s5s4.5s
Tankbuster
Spirit1 change- –No longer procs off of items
General
General
Map, matchmaking, and other changes3 changes- ▲Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s0.7s0.72s
- –The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire
- –Fixed the party member / team mate audio volume slider for voice communications