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01-30-2026 Update

February 17, 2026
ForumView source ↗23 heroes · 39 items · 163 changes

Heroes

Abrams

7 changes
  • Gun Falloff range reduced from 20m-46m to 17m-40m
  • Bullet damage growth reduced from +0.154 to +0.130.150.13
  • Siphon Life T3 reduced from +31 DPS to +20 DPS and Increased Spirit Scaling (+0.12)31DPS20DPS
  • Fixed Shoulder Charge T1 triggering from non-heroes
  • Seismic Impact damage increased from 55 to 755575
  • Seismic Impact stun duration increased from 1.5s to 1.6s1.5s1.6s
  • Improved collision consistency with Seismic Impact

Bebop

8 changes
  • Exploding Uppercut T3 no longer grants +100% Ammo
  • Exploding Uppercut T3 now also restores 20% of your Missing HP on enemy hero hit
  • Fixed some bugs with Sticky Bomb tooltip
  • Sticky Bomb stacks now diminish after 60 hits and 7 kills (rather than 100/10)
  • Sticky Bomb now drops on the ground and continues counting down when dispelled
  • Sticky Bomb can no longer be selfcast
  • Sticky Bomb T2 increased from +70 Damage to +7570Damage75Damage
  • Hyperbeam duration reduced from 11s to 7s11s7s

Billy

6 changes
  • Bullet damage growth reduced from 0.18 to 0.1650.180.17
  • Blasted Amp increased from 9% to 10%9%10%
  • Blasted Melee Bonus Health reduced from 80 to 708070
  • Blasted Melee Bonus Health spirit scaling increased from 0.7 to 0.80.70.8
  • Chain Gang damage reduced from 150 to 120150120
  • Chain Gang now always goes on full cooldown after interruption

Calico

1 change
  • Return to Shadows cooldown reduced from 90s to 60s90s60s

Drifter

5 changes
  • Bloodscent Isolation Range reduced from 25m to 20m25m20m
  • Stalker's Mark T3 now also increases duration by 2s
  • Fixed Stalkers Mark not gaining charges from items after upgrading the T3
  • Eternal Night cooldown reduced from 130s to 120s130s120s
  • Bloodscent Isolation Range reduced from 20m to 10m20m10m

Dynamo

2 changes
  • Rejuvenating Aurora T3 reduced from 2.5% to 2% (was previously being reduced)2.5%2%
  • Singularity max HP damage reduced from 1.5% to 1%1.5%1%

Graves

2 changes
  • Borrowed Decree duration reduced by 30%
  • Borrowed Decree ghoul damage reduced by 30%

Grey Talon

4 changes
  • Rain of Arrows air speed from 3.8 to 4.13.84.1
  • Spirit Snare lifetime increased from 20s to 22s20s22s
  • Guided Owl cooldown reduced from 120s to 110s120s110s
  • Guided Owl spirit power per kill increased from 8 to 10810

Holliday

2 changes
  • Crackshot Spirit Scaling increased from 1.1 to 2.51.12.5
  • Bounce Pad cooldown reduced by 20s

Ivy

2 changes
  • No longer has reduced melee damage
  • Air Drop now has a very brief period where allies cannot cancel to prevent accidental cancels

Kelvin

4 changes
  • Ice Path T2 increased from -15s Cooldown to -17s-15s-17s
  • Ice Path T3 max spirit increased from 75 to 907590
  • Ice Path T3 duration increased from 8s to 9s8s9s
  • Frozen Shelter duration increased from 5s to 5.25s5s5.25s

Lash

6 changes
  • Ground Strike rotation is restricted to 90 degrees rather than 360
  • Fixed bugs with Ground Strike where it would sometimes not do damage on ramps and special locations
  • Grapple T1 reduced from -19s Cooldown to -17s-19s-17s
  • Flog damage spirit scaling reduced from 1.1 to 0.851.10.85
  • Death Slam throw distance reduced by 30%
  • Ground Strike damage reduced by 10%

McGinnis

2 changes
  • Mini Turret cooldown increased from 18s to 26s18s26s
  • Medicinal Specter regen reduced by 20% (was unaffected by the global regen change previously)

Mina

5 changes
  • Move speed reduced from 6.6 to 6.56.66.5
  • Stamina cooldown increased from 3.6s to 3.9s3.6s3.9s
  • Rake Heal spirit scaling reduced from 0.5 to 0.430.50.43
  • Love Bites bonus damage spirit power scaling reduced from 1.7 to 1.61.71.6
  • Love Bites T3 reduced from -2 Stamina to -1-2Stamina-1Stamina

Mirage

1 change
  • Traveler Cooldown reduced from 155s to 60s155s60s

Paige

2 changes
  • Defend and Fight barrier reduced from 150 to 125150125
  • Captivating Read damage reduced from 120 to 9012090

Seven

1 change
  • Storm Cloud damage reduced by 25%

Shiv

1 change
  • Serrated Knives impact damage spirit ratio reduced from 0.558 to 0.250.560.25

Victor

1 change
  • Aura of Suffering spirit scaling reduced from 0.23/1.15 to 0.18/0.92

Vindicta

3 changes
  • Stake Tether Length no longer increases when Capture Radius increases
  • Assassinate now grants +5% Weapon Damage per kill rather than Bonus Souls
  • Assassinate T3 now provides an additional +4% Weapon Damage per kill (retroactive)

Viscous

4 changes
  • Spirit per boon increased from 1.1 to 1.31.11.3
  • Bullet damage per boon reduced from +0.5 to +0.360.50.36
  • The Cube T3 no longer removes ult debuffs
  • Puddle Punch displacement duration reduced from 1s to 0.8s1s0.8s

Vyper

6 changes
  • Lethal Venom Max Venom damage reduced from 165 to 140165140
  • Lethal Venom Max Damage now happens at 30% HP instead of 25%
  • Lethal Venom cooldown increased from 20s to 24s20s24s
  • Lethal Venom T2 now also reduces cooldown by 8s
  • Screwjab Dagger T3 increased from 40% Charge Cooldown to 55%
  • Petrifying Bola damage increased from 45/165 to 50/180

Warden

2 changes
  • Bullet damage growth reduced from 0.47 to 0.440.470.44
  • Last Stand healing reduced by 25%

Items

Weapon

Alchemical Fire

Weapon3 changes
  • Bullet Resist Reduction reduced from -8% to -7%-8%-7%
  • Bullet Resist Reduction spirit scaling reduced from 0.07 to 0.0550.070.06
  • Damage reduced by 30%

Capacitor

Weapon2 changes
  • Debuff duration reduced from 4s to 3s4s3s
  • Cooldown reduced from 50s to 40s50s40s

Glass Cannon

Weapon1 change
  • Max Health penalty increased from -13% to -15%-13%-15%

Hollow Point

Weapon1 change
  • Bullet Resist Reduction reduced from -12% to -9%-12%-9%

Intensifying Magazine

Weapon1 change
  • Time for Max Damage reduced from 3s to 2.5s3s2.5s

Kinetic Dash

Weapon1 change
  • Bonus ammo no longer scales with % increase

Lucky Shot

Weapon2 changes
  • Ammo reduced from +40% to +30%40%30%
  • Crit reduced from 110% to 100%110%100%

Slowing Bullets

Weapon4 changes
  • No longer provides Fire Rate
  • Now provides +15% Weapon Damage
  • Dash Distance reduction increased from -20% to -25%-20%-25%
  • Minor improvement in buildup rate

Vitality

Bullet Resilience

Vitality1 change
  • Low HP threshold increased from 30% to 35% health30%35%

Debuff Reducer

Vitality2 changes
  • Debuff Resistance increased from 20% to 25%20%25%
  • No longer grants +50 Health

Dispel Magic

Vitality5 changes
  • No longer builds from Debuff Reducer
  • No longer grants +30% Debuff Resistance
  • Now grants +14% Spirit Resistance
  • No longer grants +100 HP
  • Move Speed bonus reduced from 2.25 to 22.252

Extra Regen

Vitality1 change
  • Now provides +1 Out of Combat Regen

Fury Trance

Vitality1 change
  • Bullet Lifesteal reduced from 22% to 18%22%18%

Healing Booster

Vitality1 change
  • Now provides +1 Out of Combat Regen

Healing Tempo

Vitality1 change
  • Now provides +4 Out of Combat Regen

Inhibitor

Vitality2 changes
  • Weapon Damage increased from 15% to 22%15%22%
  • Bonus Health increased from 125 to 150125150

Lifestrike

Vitality1 change
  • Light Melee cooldown penalty reduced from 2x to 1.5x2x1.5x

Melee Lifesteal

Vitality1 change
  • Light Melee cooldown penalty reduced from 2x to 1.5x2x1.5x

Metal Skin

Vitality1 change
  • Cooldown increased from 20s to 24s20s24s

Restorative Locket

Vitality4 changes
  • Cooldown reduced from 30s to 20s30s20s
  • Changed from +6% Spirit Resist to +8%
  • Changed to self cast only
  • Now restores up to 3 stamina based on the percentage of stacks you have relative to the max

Spellbreaker

Vitality2 changes
  • Now builds out of Debuff Reducer
  • Spirit Resistance reduced from 25% to 18%25%18%

Spirit Resilience

Vitality1 change
  • Low HP threshold increased from 30% to 35% health30%35%

Stamina Mastery

Vitality2 changes
  • Air Dash distance reduced from 30% to 23%30%23%
  • Stamina recovery reduced from 20% to 18%20%18%

Unstoppable

Vitality2 changes
  • Bonus Health increased from +75 to +12575125
  • Debuff Resistance increased from 20% to 25%20%25%

Spirit

Arctic Blast

Spirit2 changes
  • Vertical hitbox increased from 2.5m to 3.5m2.5m3.5m
  • Spread duration increased from 0.5s to 0.6s0.5s0.6s

Bullet Resist Shredder

Spirit2 changes
  • Bullet Resistance increased from 7% to 8%7%8%
  • Bullet Resist Reduction reduced from -12% to -10%-12%-10%

Cold Front

Spirit2 changes
  • Vertical hitbox increased from 2.5m to 3.5m2.5m3.5m
  • Spread duration increased from 0.5s to 0.6s0.5s0.6s

Echo Shard

Spirit1 change
  • Removed cast time

Lightning Scroll

Spirit1 change
  • Dash distance increased from -10% to -12%-10%-12%

Mercurial Magnum

Spirit1 change
  • Bonus damage now has spirit scaling (0.16)

Mystic Regeneration

Spirit1 change
  • Now provides +40 Health

Mystic Reverb

Spirit2 changes
  • Spirit Lifesteal reduced from 15% to 10%15%10%
  • Imbued ability now provides +30% Spirit Lifesteal for any damage it does (including the reverb)

Mystic Slow

Spirit1 change
  • Dash distance increased from -10% to -12%-10%-12%

Prism Blast

Spirit1 change
  • DPS reduced from 300 to 270300270

Quicksilver Reload

Spirit1 change
  • Bonus damage now has spirit scaling (0.16)

Radiant Regeneration

Spirit1 change
  • Now provides +65 Health

Rapid Recharge

Spirit3 changes
  • Bonus Spirit Power for Charged Abilities reduced from +16 to +101610
  • Time between charges reduced from +50% to +30%50%30%
  • Now reduces cooldown on charged abilities by 14%

Silence Wave

Spirit1 change
  • Spirit damage scaling increased from 0.3 to 0.60.30.6

Spirit Burn

Spirit1 change
  • Burn DPS now scales with spirit power (0.05)

General

General

Map, matchmaking, and other changes22 changes
  • Parties of 3+ players now need to have an additional hero in their roster (from 3 to 4)34
  • Fire Rate increases and reductions from most abilities and items are reduced globally by a small amount
  • Updated various on bullet hit resistance reduction debuffs to apply increased damage for subsequent hits rather than initial hit (similar to the spirit damage proc cases)
  • Added Dash Speed to the Vitality stat screen
  • Debuff Remover: Now renamed to Dispel Magic
  • Curse: Renamed Curse to Cursed Relic
  • Curse: No longer grants +15% Weapon Damage
  • Curse: While holding this item you have a -8% Total Damage Penalty
  • Street Brawl:
  • Street Brawl now has custom balancing for heroes and items. These will be used on occasion as needed. The tooltip will now show a special mark (similar to how Enhanced Items work), where you can see what was changed on that ability.
  • Selecting the 'Random Hero' option will now grant you a bonus reroll for round 1 and 2
  • Troopers now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist.
  • Legendary items drop rates increased very slightly
  • Ultimates initial cooldown increased by 5s
  • Trooper Spawn Rate from: 20/20/20/15/15 to 18/18/15/15/15
  • Trooper Overtime DPS bonus increased by 20%
  • Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
  • Objective resist decay now goes to -60% instead of -50%
  • Removed global 40% healing reduction (balance note: it didn't actually work on many things that it was supposed to work on. We'll be adjusting specific things that need healing reductions directly instead.)
  • Enhanced Unstable Concoction: Now increases Bonus Health, Weapon Damage, Spirit Power and Stun Duration
  • Enhanced Unstable Concoction: No longer increases duration or cooldown
  • Brawl Specific Balance: