01-30-2026 Update
February 17, 2026Heroes
Abrams
7 changes- ▼Gun Falloff range reduced from 20m-46m to 17m-40m
- ▼Bullet damage growth reduced from +0.154 to +0.130.150.13
- ▼Siphon Life T3 reduced from +31 DPS to +20 DPS and Increased Spirit Scaling (+0.12)31DPS20DPS
- –Fixed Shoulder Charge T1 triggering from non-heroes
- ▲Seismic Impact damage increased from 55 to 755575
- ▲Seismic Impact stun duration increased from 1.5s to 1.6s1.5s1.6s
- –Improved collision consistency with Seismic Impact
Bebop
8 changes- ▲Exploding Uppercut T3 no longer grants +100% Ammo
- –Exploding Uppercut T3 now also restores 20% of your Missing HP on enemy hero hit
- –Fixed some bugs with Sticky Bomb tooltip
- –Sticky Bomb stacks now diminish after 60 hits and 7 kills (rather than 100/10)
- –Sticky Bomb now drops on the ground and continues counting down when dispelled
- –Sticky Bomb can no longer be selfcast
- ▲Sticky Bomb T2 increased from +70 Damage to +7570Damage75Damage
- ▼Hyperbeam duration reduced from 11s to 7s11s7s
Billy
6 changes- ▼Bullet damage growth reduced from 0.18 to 0.1650.180.17
- –Blasted Amp increased from 9% to 10%9%10%
- ▼Blasted Melee Bonus Health reduced from 80 to 708070
- ▲Blasted Melee Bonus Health spirit scaling increased from 0.7 to 0.80.70.8
- ▼Chain Gang damage reduced from 150 to 120150120
- –Chain Gang now always goes on full cooldown after interruption
Calico
1 change- ▲Return to Shadows cooldown reduced from 90s to 60s90s60s
Drifter
5 changes- ▼Bloodscent Isolation Range reduced from 25m to 20m25m20m
- ▲Stalker's Mark T3 now also increases duration by 2s
- –Fixed Stalkers Mark not gaining charges from items after upgrading the T3
- ▲Eternal Night cooldown reduced from 130s to 120s130s120s
- ▼Bloodscent Isolation Range reduced from 20m to 10m20m10m
Dynamo
2 changes- –Rejuvenating Aurora T3 reduced from 2.5% to 2% (was previously being reduced)2.5%2%
- ▼Singularity max HP damage reduced from 1.5% to 1%1.5%1%
Graves
2 changes- ▼Borrowed Decree duration reduced by 30%
- ▼Borrowed Decree ghoul damage reduced by 30%
Grey Talon
4 changes- ▲Rain of Arrows air speed from 3.8 to 4.13.84.1
- ▲Spirit Snare lifetime increased from 20s to 22s20s22s
- ▲Guided Owl cooldown reduced from 120s to 110s120s110s
- ▲Guided Owl spirit power per kill increased from 8 to 10810
Holliday
2 changes- ▲Crackshot Spirit Scaling increased from 1.1 to 2.51.12.5
- ▲Bounce Pad cooldown reduced by 20s
Ivy
2 changes- ▲No longer has reduced melee damage
- –Air Drop now has a very brief period where allies cannot cancel to prevent accidental cancels
Kelvin
4 changes- ▲Ice Path T2 increased from -15s Cooldown to -17s-15s-17s
- –Ice Path T3 max spirit increased from 75 to 907590
- ▲Ice Path T3 duration increased from 8s to 9s8s9s
- ▲Frozen Shelter duration increased from 5s to 5.25s5s5.25s
Lash
6 changes- –Ground Strike rotation is restricted to 90 degrees rather than 360
- –Fixed bugs with Ground Strike where it would sometimes not do damage on ramps and special locations
- ▼Grapple T1 reduced from -19s Cooldown to -17s-19s-17s
- ▼Flog damage spirit scaling reduced from 1.1 to 0.851.10.85
- –Death Slam throw distance reduced by 30%
- ▼Ground Strike damage reduced by 10%
McGinnis
2 changes- ▼Mini Turret cooldown increased from 18s to 26s18s26s
- –Medicinal Specter regen reduced by 20% (was unaffected by the global regen change previously)
Mina
5 changes- ▼Move speed reduced from 6.6 to 6.56.66.5
- ▼Stamina cooldown increased from 3.6s to 3.9s3.6s3.9s
- ▼Rake Heal spirit scaling reduced from 0.5 to 0.430.50.43
- ▼Love Bites bonus damage spirit power scaling reduced from 1.7 to 1.61.71.6
- ▲Love Bites T3 reduced from -2 Stamina to -1-2Stamina-1Stamina
Mirage
1 change- ▲Traveler Cooldown reduced from 155s to 60s155s60s
Paige
2 changes- –Defend and Fight barrier reduced from 150 to 125150125
- ▼Captivating Read damage reduced from 120 to 9012090
Seven
1 change- ▼Storm Cloud damage reduced by 25%
Shiv
1 change- ▼Serrated Knives impact damage spirit ratio reduced from 0.558 to 0.250.560.25
Victor
1 change- ▼Aura of Suffering spirit scaling reduced from 0.23/1.15 to 0.18/0.92
Vindicta
3 changes- ▲Stake Tether Length no longer increases when Capture Radius increases
- ▲Assassinate now grants +5% Weapon Damage per kill rather than Bonus Souls
- –Assassinate T3 now provides an additional +4% Weapon Damage per kill (retroactive)
Viscous
4 changes- –Spirit per boon increased from 1.1 to 1.31.11.3
- ▼Bullet damage per boon reduced from +0.5 to +0.360.50.36
- –The Cube T3 no longer removes ult debuffs
- ▼Puddle Punch displacement duration reduced from 1s to 0.8s1s0.8s
Vyper
6 changes- ▼Lethal Venom Max Venom damage reduced from 165 to 140165140
- –Lethal Venom Max Damage now happens at 30% HP instead of 25%
- ▼Lethal Venom cooldown increased from 20s to 24s20s24s
- ▲Lethal Venom T2 now also reduces cooldown by 8s
- ▼Screwjab Dagger T3 increased from 40% Charge Cooldown to 55%
- ▲Petrifying Bola damage increased from 45/165 to 50/180
Warden
2 changes- ▼Bullet damage growth reduced from 0.47 to 0.440.470.44
- ▼Last Stand healing reduced by 25%
Items
Weapon
Alchemical Fire
Weapon3 changes- ▲Bullet Resist Reduction reduced from -8% to -7%-8%-7%
- ▼Bullet Resist Reduction spirit scaling reduced from 0.07 to 0.0550.070.06
- ▼Damage reduced by 30%
Capacitor
Weapon2 changes- ▼Debuff duration reduced from 4s to 3s4s3s
- ▲Cooldown reduced from 50s to 40s50s40s
Glass Cannon
Weapon1 change- ▼Max Health penalty increased from -13% to -15%-13%-15%
Hollow Point
Weapon1 change- ▲Bullet Resist Reduction reduced from -12% to -9%-12%-9%
Intensifying Magazine
Weapon1 change- ▼Time for Max Damage reduced from 3s to 2.5s3s2.5s
Kinetic Dash
Weapon1 change- ▲Bonus ammo no longer scales with % increase
Lucky Shot
Weapon2 changes- ▼Ammo reduced from +40% to +30%40%30%
- –Crit reduced from 110% to 100%110%100%
Slowing Bullets
Weapon4 changes- ▲No longer provides Fire Rate
- –Now provides +15% Weapon Damage
- –Dash Distance reduction increased from -20% to -25%-20%-25%
- –Minor improvement in buildup rate
Vitality
Bullet Resilience
Vitality1 change- ▲Low HP threshold increased from 30% to 35% health30%35%
Debuff Reducer
Vitality2 changes- ▲Debuff Resistance increased from 20% to 25%20%25%
- ▲No longer grants +50 Health
Dispel Magic
Vitality5 changes- –No longer builds from Debuff Reducer
- ▲No longer grants +30% Debuff Resistance
- ▲Now grants +14% Spirit Resistance
- –No longer grants +100 HP
- ▼Move Speed bonus reduced from 2.25 to 22.252
Extra Regen
Vitality1 change- –Now provides +1 Out of Combat Regen
Fury Trance
Vitality1 change- ▼Bullet Lifesteal reduced from 22% to 18%22%18%
Healing Booster
Vitality1 change- –Now provides +1 Out of Combat Regen
Healing Tempo
Vitality1 change- –Now provides +4 Out of Combat Regen
Inhibitor
Vitality2 changes- ▲Weapon Damage increased from 15% to 22%15%22%
- ▲Bonus Health increased from 125 to 150125150
Lifestrike
Vitality1 change- ▲Light Melee cooldown penalty reduced from 2x to 1.5x2x1.5x
Melee Lifesteal
Vitality1 change- ▼Light Melee cooldown penalty reduced from 2x to 1.5x2x1.5x
Metal Skin
Vitality1 change- ▼Cooldown increased from 20s to 24s20s24s
Restorative Locket
Vitality4 changes- ▲Cooldown reduced from 30s to 20s30s20s
- –Changed from +6% Spirit Resist to +8%
- –Changed to self cast only
- –Now restores up to 3 stamina based on the percentage of stacks you have relative to the max
Spellbreaker
Vitality2 changes- –Now builds out of Debuff Reducer
- ▼Spirit Resistance reduced from 25% to 18%25%18%
Spirit Resilience
Vitality1 change- ▲Low HP threshold increased from 30% to 35% health30%35%
Stamina Mastery
Vitality2 changes- ▼Air Dash distance reduced from 30% to 23%30%23%
- ▼Stamina recovery reduced from 20% to 18%20%18%
Unstoppable
Vitality2 changes- ▲Bonus Health increased from +75 to +12575125
- ▲Debuff Resistance increased from 20% to 25%20%25%
Spirit
Arctic Blast
Spirit2 changes- –Vertical hitbox increased from 2.5m to 3.5m2.5m3.5m
- ▲Spread duration increased from 0.5s to 0.6s0.5s0.6s
Bullet Resist Shredder
Spirit2 changes- ▲Bullet Resistance increased from 7% to 8%7%8%
- ▲Bullet Resist Reduction reduced from -12% to -10%-12%-10%
Cold Front
Spirit2 changes- –Vertical hitbox increased from 2.5m to 3.5m2.5m3.5m
- ▲Spread duration increased from 0.5s to 0.6s0.5s0.6s
Echo Shard
Spirit1 change- –Removed cast time
Lightning Scroll
Spirit1 change- –Dash distance increased from -10% to -12%-10%-12%
Mercurial Magnum
Spirit1 change- –Bonus damage now has spirit scaling (0.16)
Mystic Regeneration
Spirit1 change- –Now provides +40 Health
Mystic Reverb
Spirit2 changes- ▼Spirit Lifesteal reduced from 15% to 10%15%10%
- –Imbued ability now provides +30% Spirit Lifesteal for any damage it does (including the reverb)
Mystic Slow
Spirit1 change- –Dash distance increased from -10% to -12%-10%-12%
Prism Blast
Spirit1 change- ▼DPS reduced from 300 to 270300270
Quicksilver Reload
Spirit1 change- –Bonus damage now has spirit scaling (0.16)
Radiant Regeneration
Spirit1 change- –Now provides +65 Health
Rapid Recharge
Spirit3 changes- ▼Bonus Spirit Power for Charged Abilities reduced from +16 to +101610
- ▼Time between charges reduced from +50% to +30%50%30%
- ▲Now reduces cooldown on charged abilities by 14%
Silence Wave
Spirit1 change- ▲Spirit damage scaling increased from 0.3 to 0.60.30.6
Spirit Burn
Spirit1 change- –Burn DPS now scales with spirit power (0.05)
General
General
Map, matchmaking, and other changes22 changes- –Parties of 3+ players now need to have an additional hero in their roster (from 3 to 4)34
- ▲Fire Rate increases and reductions from most abilities and items are reduced globally by a small amount
- ▲Updated various on bullet hit resistance reduction debuffs to apply increased damage for subsequent hits rather than initial hit (similar to the spirit damage proc cases)
- –Added Dash Speed to the Vitality stat screen
- –Debuff Remover: Now renamed to Dispel Magic
- –Curse: Renamed Curse to Cursed Relic
- ▲Curse: No longer grants +15% Weapon Damage
- –Curse: While holding this item you have a -8% Total Damage Penalty
- –Street Brawl:
- –Street Brawl now has custom balancing for heroes and items. These will be used on occasion as needed. The tooltip will now show a special mark (similar to how Enhanced Items work), where you can see what was changed on that ability.
- –Selecting the 'Random Hero' option will now grant you a bonus reroll for round 1 and 2
- –Troopers now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist.
- –Legendary items drop rates increased very slightly
- ▼Ultimates initial cooldown increased by 5s
- –Trooper Spawn Rate from: 20/20/20/15/15 to 18/18/15/15/15
- ▲Trooper Overtime DPS bonus increased by 20%
- –Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
- –Objective resist decay now goes to -60% instead of -50%
- –Removed global 40% healing reduction (balance note: it didn't actually work on many things that it was supposed to work on. We'll be adjusting specific things that need healing reductions directly instead.)
- ▲Enhanced Unstable Concoction: Now increases Bonus Health, Weapon Damage, Spirit Power and Stun Duration
- ▲Enhanced Unstable Concoction: No longer increases duration or cooldown
- –Brawl Specific Balance: